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Railroad Dice is © 2003 Jens Kappe and Wassertal Spieleverlag.

This is a reference page for Railroad Dice, summarising what you can do when, with the aim of helping people to avoid common mistakes. This is not a substitute for the rules of the game, which can be downloaded from the Railroad Dice web site (in Adobe PDF format). This reference page is based no version 1.2 of the rules.

The dice

Each railroad die has these symbols on it: Railroad die - question mark / joker / wildRailroad die - straight trackRailroad die - straight trackRailroad die - curved trackRailroad die - curved trackRailroad die - buy a share. While the dice are behind your screen, they are just a collection of dice - which way up they are does not matter. When you move them in front of the screen they are rolled and become fixed. Dice that come up with the question mark can be re-rolled in future rounds, and you get an extra die from the bank to roll for each of these you re-roll.

What you can do in a turn

You can take income, roll dice, buy shares, lay track and build stations during your turn. You can only take income or roll dice once in your turn, while you can do the others as often as you like. You choose the order in which to do things. For example, you might take income, roll dice, build a station, lay some track, build another station, and so on. Dice you gain for building stations and laying new terrain tiles can be used immediately.

Taking income

You take income once in your turn. The number and type of dice you get depends on your situation.

Hidden dice can only be moved in front of your screen when you roll dice. You may, however, use them to pay for mountain and lake costs, and when building stations.

Rolling dice

You roll dice once in your turn. You can roll hidden dice and/or Railroad die - question mark / joker / wild dice. For each Railroad die - question mark / joker / wild die in front of your screen you pick up to roll, the bank gives you a bonus die to roll. All rolled dice end up in front of your screen to be used as you see fit.

Buying shares

You can buy shares as often as you like during your turn. You can only buy shares with Railroad die - question mark / joker / wild or Railroad die - buy a share dice in front of your screen. Each die lets you buy one share.

Shares are initially bought from the bank. Once a number of companies equal to the number of players have sold out from the bank, you can buy shares in any companies from the current Directors. They cannot refuse to sell you the shares. When you buy from Directors, they get the dice you spend as hidden dice.

Laying track

You can lay track as often as you like during your turn. You can only lay track with Railroad die - question mark / joker / wild, Railroad die - straight track or Railroad die - curved track dice in front of your screen. The Railroad die - question mark / joker / wild dice can be used as Railroad die - straight track or Railroad die - curved track as required.

You can only lay track at the ends of the line. If the end is a station, you can choose which way to leave the station, but you cannot branch off from a station that is part of the line.

You cannot lay track so that it goes back onto a previous terrain tile, but you can lay track so that it goes off an open edge of the current tile. At this time you choose another terrain tile and continue laying track. If you cannot lay at least one track die on the new tile, you cannot place the tile, or lay up to the edge of the existing tile. There is one other restriction for placing new tiles, which is that there must be at least 5 track dice on the existing tile before you leave it. You count stations as track when checking this.

As soon as you lay the first die on a new terrain tile, you get Railroad die - question mark / joker / wildRailroad die - question mark / joker / wild, which can be used immediately.

If you lay track in mountains, you must pay 1 hidden die or Railroad die - question mark / joker / wild to the bank. You only need to do this once during your turn for each separate mountain range, however many dice you lay. If you build in more than one mountain range, you need to pay for each separate mountain range.

If you lay track across a lake, you must pay 2 hidden dice or Railroad die - question mark / joker / wildRailroad die - question mark / joker / wild  (or one of each) to the bank. You only need to do this once during your turn for each lake, however many dice you lay. If you build across more than one lake, you need to pay for each separate lake. Any track that is laid across a lake must reach the shore in the same turn. You do not have to build on the shore, but must leave the end of the track pointing at grassland.

Building stations

You can build stations as often as you like during your turn. The following conditions apply to station building:

As soon as the station is paid for, you get Railroad die - question mark / joker / wildRailroad die - question mark / joker / wild, which can be used immediately.

Each company has a unique mix of stations available, in terms of terrain and building cost. The stations that cost 5 dice to build are the same as the 3 dice stations - they just cost more to build.

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Companies Grassland stations Lake stations Mountain stations
Berg & Tal-Bahn Berg & Tal-Bahn Berg & Tal-Bahn - Grassland stations 3x3Three dice required 2x5Five dice required Berg & Tal-Bahn - Mountain stations 3x3Three dice required 2x5Five dice required
Eisberg Tours Eisberg Tours Eisberg Tours - Lake stations 2x3Three dice required 2x5Five dice required Eisberg Tours - Mountain stations 2x3Three dice required 2x5Five dice required
Insel Hopper Insel Hopper Insel Hopper - Grassland stations 3x3Three dice required 2x5Five dice required Insel Hopper - Lake stations 3x3Three dice required 2x5Five dice required
Uberall Fahrten Uberall Fahrten Uberfall Fahrten - Grassland stations 3x3Three dice required 1x5Five dice required Uberall Fahrten - Lake stations 1x3Three dice required 1x5Five dice required Uberall Fahrten - Mountain stations 1x3Three dice required 1x5Five dice required
Weiden Express Weiden Express Weiden Express - Grassland stations 5x3Three dice required 3x5Five dice required
Player divider

Transporting Passengers

At the end of each round, passengers are transported. Directors receive points for the longest orthogonally connected group of stations in each company they control. Each station in the group counts for 1,000 passengers and earns the player one point.

Assigning Directors

After transporting passengers, the Directors for the companies assigned for the next round. The player who has the most shares in each company becomes the Director. That player is Director of the company for the entire round, even if someone else gains more shares before the end of the round.

If two or more players tie for the most shares in a company, then the Director retains control if they are involved in the tie. If none of the tied players were the previous Director, or if there was no previous Director, the player nearest the start player for the round becomes the new Director.

Note that this is slightly different from the published rules, which state that the next player clockwise from the previous Director takes control if there is a tie. This amendment, which is from the FAQ page of the web site, covers the situation where there was no previous Director.

Ending the game

The game can end four ways:

In the first three cases, the game ends once passengers are transported at the end of the current round. During the remainder of this round, players may only use the railroad dice they already have - they may not take income, they get no bonus dice for rolling Railroad die - question mark / joker / wild dice, and they do not get Railroad die - question mark / joker / wildRailroad die - question mark / joker / wild if they build stations or lay new terrain tiles.

In the last case, passengers are immediately transported, and then the game ends.

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Mail me © Keith Thomasson March 24th 2004