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1824 Only G (goods) trains can visit coal mines, which act as a terminus. The
number on these train cards is the number of cities that the train may use (including any
terminating coal mines). These trains may include any number of villages in their route.
Income from coal mines is paid to the company treasury.
1826 Some trains have run limits determined by counting hexes, not stations. Some
trains ignore villages. Some trains count double revenue.
1827 Jr. Run limits are determined by counting hexes, not stations. Winding
mountain track counts double.
1829 Mainline Visit and get paid for villages without restriction,
excluding Express trains. Some stations have a variable value that depends on other
stations on the same route. The value of these stations is the highest value station
elsewhere on the route, adjusted by the modifier for the variable station. If more than
one variable station is included on a route, the lower value variable station is
calculated first. If this then becomes the highest value station on the route, the next
variable station is calculated from that value, and so on.
1830BC The single 'train' for all players is three separate floods of water coming
down the rivers. Waterworks allow the owning player to divert the path of the water.
1831 Has passenger and freight trains (and mixed trains up to 5). Also, train
purchase comes before running, so trains bought from the bank may be used on their turn of
purchase. (Trains bought from other companies may not.)
1832 A route can only include the West Virginia Coal Fields if the
operating company has a West Virginia Cola Fields token. The first time Miami is used in a
run prior to the first '5' train being sold, it counts as zero.
1837 Coal trains visit and get paid for villages without restriction. Express
trains ignore villages.
1837SX A train's number indicates the total track capacity for its route.
One hex of single track has a capacity of two, one hex of double track has a capacity of
one, off-board locations have various capacities. The total capacity of the track used on
the route may not exceed the train's number. 6N trains may not enter grey hexes/tiles or
red off-board locations. 16H trains may use only one track of a violet hexes, but may use
several violet hexes.
1838 Rheinland Bonuses may be available for including a coal mine and/or
a steel mill on a route. Bonuses are given for a route that runs from the off-board hexes
in the north west to the suth east, or from the north east to the south west.
1841, 1898 Visit and get paid for villages without restriction. Each route must
include at least two places other than ports and passes. Each route must visit one of the
company's own city-based tokens; those in mountain passes don't count for this.
1842 At least one of a set of routes must include the company's starting place.
Some tiles bear two values for the stations. The higher values are used if the company has
a station marker on the tile.
1847 At least one of a set of routes must include the company's starting
place.
1844 The H trains count hexes not stations. Unlike H trains in other games, they
include the hex where they start.
1846 A route cannot run from one east off-board region to any other east
off-board region. N/M trains can visit M cities and choose N of them to count as revenue,
provided at least one of these contains one of the company's tokens.
1848 Gauge change markers are placed on hex edges where the gauge of
track changes. These markers count towards the length of a route as if they were value 0
cities. Plus-trains (e.g. 4+) can include one gauge change marker in addition to the usual
length of its route. Visit and get paid for villages and small harbours without
restriction. "e trains (The Ghan) do not count towards a company's train limit, nor
does owning one satisfy the requirement for a company to own a train. A company may only
own one 2E train. 2E trains cannot be traded between companies. A bonus is paid when the
route of one train includes more than one K-city, the value of which increases with the
number of K-cities in the run.
1849, 1895 Routes are determined by counting hexes, not stations.
1850 A route can only include the Mesabi Mining Range if the operating
company has a Mesabi Range token. If an eligible company has a token placed in an edge
area (a red off-board area with an appropriate token space), that area couints double for
that company.
1851 Red-to-red routes pay an extra $10 per stop (including $10 each for the two
red OBHs).
1853, 18EU, 18GA, 18Mex, Steam Over Holland Visit and get paid for villages without
restriction.
1854 '+' trains visit and get paid for villages without restriction.
1860 All runs must intersect with each other, forming a coherent network,
with at least one train visiting the company's home base. Halts may be bypassed or
included as desired.
1861 Villages can be skipped.
1862 Some trains can skip cities. Some routes have destination bonuses.
1870 Companies can make connection runs and place destination markers
that double the value of the city if at the end of a route.
1889 Off-board area has a higher value for D-trains only.
1895 Routes are determined by counting hexes, not stations. Mines pay
directly to the company treasury and do not count to the revenue total.
18AL Destination bonus when token placed on destination city. 4D trains count OBHs
double.
18C2C Companies can make connection runs and place destination markers
that double the value of the city if at the end of a route. Companies can also gain a
one-time transcontinental bonus that moves their stock marker one space to the right on
the stock market. They do this by running a train from any city on the west coast to any
city east of the Mississippi river.
18EC A company in possession of a mail contract may run a Mail Train in
addition to its other trains.
18FL Trains other than the '3E' visit and get paid for villages without
restriction. Hotels on oe of these routes pay a bonus. '3E' trains ignore villages and
hotels completely.
18GL Routes are determined by counting hexes, not stations. One of the
three ferry lines may be active. An active ferry line can be used freely by the company
with the ferry token, or by paying that company $50.
18Rhl Rhineland Bonuses may be available for including a coal mine and/or
a steel mill on a route. Bonuses are given for a route that runs from the off-board hexes
in the north west to the south east, or from the north east to the west.
18Scan Express and high-speed trains ignore villages. You can only run to
off-board hexes with a token space if the company occupies that space with one of its
station markers.
18TN None.
18US A train may run through a city fully occupied by blocking tokens if
the company's or System's doubling token is in the city. An Express train that runs a
coast-to-coast route applies a doubling bonus to any single city on its route. If the
chosen city is already doubled by a x2 token, it is quadrupled. Freight trains earn the
value of cities and junction towns that contain the company's or system's tokens. Freight
bonuses that vary according to the phase are paid to companies that own classic trains (2,
3 or 4) or freight trains (2G, 3G or 4G).
18VA The three different kinds of off-board area add various bonuses.
18West A train may run through a city fully occupied by blocking tokens
if the company has a Bypass token in the city. Visit and get paid for villages without
restriction (except 4D trains). Land Grant companies add grants to the revenue total for
yellow tiles placed on certain hexes on the map. A train that runs a coast-to-coast route
applies a doubling bonus to any single city on its route. If the chosen city is already
doubled by a x2 token, it is quadrupled.
2038 The 'train' is a spaceship. Each mine may only be worked once per OR.
Crisis Routes are affected by signals, speculation tokens, etc.
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| © Keith Thomasson January 31st 2008 |