|You are in: Home > 18xx > 18xx Rules Difference List > Section 7|
| Introduction | Contents | Games | Glossary | |
1761 2+ and 3+ trains can include any number of villages which add to
the value of the route. For 4, 5 and 6 trains, villages may be skipped.
1812 Villages can be skipped. G-trains must run to a port and must have a mine on the route. If a company runs more than one G-train, each G-train must include a different mine on its route. A North-South bonus is payable if a train's route runs from a red off-board area marked N to a red off-board area marked S.
1822 Local trains operate within a single city, although they may also run to a single small station. Trains with Pullmans attached count any number of small stations in addition to their limit of cities. E (Electric) trains may run on the same track as other trains, only stop at station tokens of the owning company and skip all other stations, and then double the total. The English Channel crossing hex does not count against the run of a train, nor does it earn revenue, but if not tokened by a company it provides access to France while there is an empty token space.
1822CA Local trains operate within a single city, although they may also run to a single small station. Trains with Pullmans attached count up to twice the number of small stations in addition to their limit of cities. E (Electric) trains may run on the same track as other trains, only stop at station tokens of the owning company and skip all other stations, and then double the total. Trains with a grain private company attached count all stations except the small stations colocated with grain elevators, with count for income but not as stops.
1824 Only G (goods) trains can visit coal mines, which act as a terminus. The number on these train cards is the number of cities that the train may travel through. These trains may include any number of villages in their route. Income from coal mines is paid to the company treasury.
1826 Some trains have run limits determined by counting hexes, not stations. Some trains ignore villages. Some trains count double revenue.
1827 Jr. Run limits are determined by counting hexes, not stations. Winding mountain track counts double.
1829 Mainline Visit and get paid for villages without restriction, excluding Express trains. Some stations have a variable value that depends on other stations on the same route. The value of these stations is the highest value station elsewhere on the route, adjusted by the modifier for the variable station. If more than one variable station is included on a route, the lower value variable station is calculated first. If this then becomes the highest value station on the route, the next variable station is calculated from that value, and so on.
1830BC The single 'train' for all players is three separate floods of water coming down the rivers. Waterworks allow the owning player to divert the path of the water.
1831 Has passenger and freight trains (and mixed trains up to 5). Also, train purchase comes before running, so trains bought from the bank may be used on their turn of purchase. (Trains bought from other companies may not.)
1832 A route can only include the West Virginia Coal Fields if the operating company has a West Virginia Cola Fields token. The first time Miami is used in a run prior to the first '5' train being sold, it counts as zero.
1834 2T trains run from one city to another, counting all villages along the way towards their income, with one of the cities having its valued doubled. Trains may only run from one off-board area to another if running from a southern OBH to a northern OBH. If this is done the run gains a bonus of 20.
1837 Coal trains visit and get paid for villages without restriction. Express trains ignore villages.
1837SX A train's number indicates the total track capacity for its route. One hex of single track has a capacity of two, one hex of double track has a capacity of one, off-board locations have various capacities. The total capacity of the track used on the route may not exceed the train's number. 6N trains may not enter grey hexes/tiles or red off-board locations. 16H trains may use only one track of a violet hexes, but may use several violet hexes.
1838 Rheinland Bonuses may be available for including a coal mine and/or a steel mill on a route. Bonuses are given for a route that runs from the off-board hexes in the north west to the suth east, or from the north east to the south west.
1841, 1898 Visit and get paid for villages without restriction. Each route must include at least two places other than ports and passes. Each route must visit one of the company's own city-based tokens; those in mountain passes don't count for this.
1842 At least one of a set of routes must include the company's starting place. Some tiles bear two values for the stations. The higher values are used if the company has a station marker on the tile.
1844 The H trains count hexes not stations. Unlike H trains in other games, they include the hex where they start.
1846 A route cannot run from one east off-board region to any other east off-board region. N/M trains can visit M cities and choose N of them to count as revenue, provided at least one of these contains one of the company's tokens. A route that connects an east off-board region to a west off-board region and counts both earns a bonus.
1847 At least one of a set of routes must include the company's home station. Single train routes connecting selected off-board areas and/or cities gain a bonus.
1847AE Single train routes connecting selected off-board areas and/or cities gain a bonus.
1848 Gauge change markers are placed on hex edges where the gauge of track changes. These markers count towards the length of a route as if they were value 0 cities. Plus-trains (e.g. 4+) can include one gauge change marker in addition to the usual length of its route. Visit and get paid for villages and small harbours without restriction. "e trains (The Ghan) do not count towards a company's train limit, nor does owning one satisfy the requirement for a company to own a train. A company may only own one 2E train. 2E trains cannot be traded between companies. A bonus is paid when the route of one train includes more than one K-city, the value of which increases with the number of K-cities in the run.
1849, 1895 Routes are determined by counting hexes, not stations.
1850 A route can only include the Mesabi Mining Range if the operating company has a Mesabi Range token. If an eligible company has a token placed in an edge area (a red off-board area with an appropriate token space), that area couints double for that company.
1851 Red-to-red routes pay an extra 10 per stop (including 10 each for the two red OBHs).
1853, 1853 v2, 18EU, 18GA, 18Mex, Steam Over Holland Visit and get paid for villages without restriction.
1854 '+' trains visit and get paid for villages without restriction.
1858 M-trains run on narrow and duel gauge only; all others run on broad and dual gauge only. H-trains may run that many hexes (centre to centre); M-trains run that may large cities plus any number of small stations; E-trains must skip small stations; D-trains run as E-trains and double revenue. Ports and France count as large cities, not villages.
1859 Trains may run through blocked cities by paying a fee to the company owning one of the blocking tokens.
1860 All runs must intersect with each other, forming a coherent network, with at least one train visiting the company's home base. Halts may be bypassed or included as desired.
1861, 1867 Villages can be skipped.
1862 Some trains can skip cities. Some routes have destination bonuses.
1862EA All runs must intersect with each other, forming a coherent network, with at least one train visiting the company's home base. There are three types of trains - Freight, Local and Express - each with their own rules about running. The company is required to own a permit for each type of train it uses. A train may not run to the London off-board area unless the company has placed a token in London.
1865 Sardinia Revenue is generated from traffic chips and train points. Traffic chips are gained by companies from routes along which they have tokens, while traffic points come from the trains they own.
1869 The Golden Spike Some tiles have plus numbers on them representing classification yards. A train that includes one of these tiles and has a token on the tile receives a classification yard bonus, allowing it to extend the train's run by the plus amount (+1, +2 or +3).
1869 USA West Most companies have specific bonus routes that they can run for additional revenue.
1870, 18NK Companies can make connection runs and place destination markers that double the value of the city if at the end of a route.
1873 There are very special rules for routes and revenue calculation covered by rules 4.4.3 and 4.4.4 (1½ pages of text).
1879 Company starting locations have no value. If a company uses its starting location as part of a route, the value of the highest income town or city on the route is doubled.
1881 The various S-Bahn subnets may not use track that another subnet has used in the same operating round. Bonus markers are placed around the edge of the map at the start of the game. The first tramway company to connect these marked hexes with a station in the city centre (marked with a red border) receives a bonus of 100. The bonus marker is then removed.
1889 Off-board area has a higher value for D-trains only.
1895 Routes are determined by counting hexes, not stations. Mines pay directly to the company treasury and do not count to the revenue total.
18?? Companies can make connection runs to off-board areas and place destination markers that double the value of the city if at the end of a route. Villages may be ignored, except for Oreburg.
18Africa Bonuses may be gained from a conecssion allocated to a company, and from running the Cape to Cairo and Dakar to Dar es Salaam transcontinental routes.
18AL Destination bonus when token placed on destination city. 4D trains count OBHs double.
18Ardennes 4D trains may reuse track used by a company's other train. If a train run an East-West and/or North-South Trans-Europ Express route, it gains a bonus of 30 for each station token on the route. This is doubled if both East-West and North-South routes are run at the same time.
18BL Rail buses (trams) may only include one city in their route, and may not run routes to red off-board areas. The grey pre-printed hex (P12) of the EHG (Eisenhüttengesellschaft, private #4) may only be used on a route if the company possesses an appropriate Access Token.
18C2C Companies can make connection runs and place destination markers that double the value of the city if at the end of a route. Companies can also gain a one-time transcontinental bonus that moves their stock marker one space to the right on the stock market. They do this by running a train from any city on the west coast to any city east of the Mississippi river.
18CLE A route can include any number of villages, but may only include a number of cities up to the train number. Routes should start and stop at cities, but may stop at a village if the route can only include one city.
18Dixie, 18MS Non-permanent trains may skip villages.
18EC A company in possession of a mail contract may run a Mail Train in addition to its other trains.
18EZ All Levels None.
18FL Trains other than the '3E' visit and get paid for villages without restriction. Hotels on oe of these routes pay a bonus. '3E' trains ignore villages and hotels completely.
18GB 4X, 5X and 6X trains must skip villages; they also gain a bonus for the distance between the start and end hexes of their route.
18GL Routes are determined by counting hexes, not stations. One of the three ferry lines may be active. An active ferry line can be used freely by the company with the ferry token, or by paying that company 50.
18GM Any value-added tokens on the route must be scored.
18Ireland Trains may only run on broad gauge track. Narrow gauge track adds the value of small stations that are exclusively on narrow gauge track to the first broad gauge station they are connected to.
18Kaas The Ruhrgebied (J18 and K19) has no value by itself, it doubles the value of all other towns on the route, but counts as a town for route length. Alternative rules for this area are that it increases the value of all other towns on the route by 20 or 30.
18Neb If a train's route includes both an East and West off-board area the total value of one stop on the route is doubled.
18NW A train that runs between one of the eastern off-board locations and Alaska, Vancouver, Seattle or Portland adds 50 to the beginning and end locations.
18NY A company is not required to run for maximum possible earnings. Connection Bonus tokens may be claimed for routes that include the relevant hexes. Coal token may also be claimed. These tokens add 10 to the revenue for each subsequent round while the company owns them.
18OE Trains may be local or express trains. There are public and private ports, the latter requiring a token in the adjacent city. Trains may use these ports to make sea crossings.
18PA Four companies have tokens that double the value of their specified destinations. Bonus tokens may be purchased that add 40 to a company's overall revenue for running toor through Scranton (G12).
18Rhl Rhineland Bonuses may be available for including a coal mine and/or a steel mill on a route. Bonuses are given for a route that runs from the off-board hexes in the north west to the south east, or from the north east to the west.
18SA Trains may run through the off-board area of Patagonia. There are passenger trains and freight tokens and trains. A city fully tokened by one type of token may only be run to by the same type of train.
18Scan Express and high-speed trains ignore villages. You can only run to off-board hexes with a token space if the company occupies that space with one of its station markers.
18SS Tokens of other companies do not block or restrict a company's runs in any way. 8 trains may use track that other trains also use.
18SY -x trains can include an unlimited number of villages in their runs.
18US A train may run through a city fully occupied by blocking tokens if the company's or System's doubling token is in the city. An Express train that runs a coast-to-coast route applies a doubling bonus to any single city on its route. If the chosen city is already doubled by a x2 token, it is quadrupled. Freight trains earn the value of cities and junction towns that contain the company's or system's tokens. Freight bonuses that vary according to the phase are paid to companies that own classic trains (2, 3 or 4) or freight trains (2G, 3G or 4G).
18USA A train may only pass through each Rural Junction and each tile with a resource token once.
18VA The three different kinds of off-board area add various bonuses.
18West A train may run through a city fully occupied by blocking tokens if the company has a Bypass token in the city. Visit and get paid for villages without restriction (except 4D trains). Land Grant companies add grants to the revenue total for yellow tiles placed on certain hexes on the map. A train that runs a coast-to-coast route applies a doubling bonus to any single city on its route. If the chosen city is already doubled by a x2 token, it is quadrupled.
2038 The 'train' is a spaceship. Each mine may only be worked once per OR.
Crisis Routes are affected by signals, speculation tokens, etc.
Poseidon The nation's ship gains revenue from each temple and trading post owned by the netion that is visited. If the ship is not sent out a fixed sum, depending on the phase, is paid into the nation's coffers.
Railroad Barons Revenue is calculated from the Railroad Corporations (trains) owned, route network token income and bonuses given by Investors.
Rolling Stock Revenue is calculated from the income of subsidiary companies (i.e. private companies the public company has bought), plus their synergies, minus the cost of ownership.
| Introduction | Contents | Games | Glossary | |
|© Keith Thomasson January 16th 2019|