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Section 12 - Game Phases

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1800
Train Phase Effects
- 1 Yellow tiles
2 2 Train limit two, lowest OBH
3 3 Green tiles, 2 ORs, privates may be bought by companies
4 4 2 trains rust, middle OBH
5 5 Brown tiles, 3 ORs, all E trains available, privates close
E 6 3 train rusts, grey tiles, train limit three

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1812
Train Phase Effects
2/1G 2 Train limit two/-, yellow tiles, use yellow value for OBH/mines/N-S bonuses, 2 ORs
3/2G 3 Train limit two/four, green tiles, use green value for OBH/mines/N-S bonuses, minor companies may merge or convert
4/3+2G 4 Train limit one/three, 2/1G trains rust, brown tiles, use brown value for OBH/mines/N-S bonuses, minor companies can no longer be started
5/4+2G 5 Train limit -/two, 3/2G trains rust, use grey value for OBH/mines/N-S bonuses, private companies close (except for #11 and #12), train trade-ins are allowed, 3D/2+2G trains available immediately
3D/2+2G 6 -

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1824
Train Phase Effects
- 1 Yellow tiles
2 2 1g trains available, lower mine values, at the end of each set of operating rounds, a 'normal' (non-goods) train is sold abroad
3 3 Green tiles, 2 ORs, 2g trains available, Mountain Railways and Coal Railways may be exchanged, companies can buy trains from each other
4 4 2 trains rust, 3g trains available (1g trains rust when the first 3g or later is bought), Mountain Railways must be exchanged, train limit three for Regional Railways, four for the Staatsbahnen, the Suedbahn is founded at the end of the current operating round
5 5 Brown tiles, Coal Railways must be exchanged, higher mine values, the Ungarische Staatsbahn is founded at the end of the current operating round
6 6 3 trains rust, 4g trains available (2g trains rust when the first 4g or later is bought), 3 ORs, train limit two for Regional Railways and three for the Staatsbahnen, the k&k Staatsbahn is founded at the end of the current operating round
8 7 Grey tiles, 4 trains rust, 5g trains available (3g trains rust when the first 5g is bought)
10 8 5 trains rust

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1825
Train Phase Effects
2 One Train limit four, 1 OR
3 Two Green tiles, 2 ORs
4 - -
5 Three Brown tiles, 2 trains rust, train limit three, 3 ORs
6 Four Grey tiles, no train limit
7 - 3 trains rust

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1826
Train Phase Effects
2H 2H Train limit four, 1 OR, top OBH
4H 4H Green tiles, 2 ORs, top OBH
6H 6H 2H trains rust, train limit three, trains can be bought across, top OBH
10H 10H Brown tiles, 4H trains rust, train limit two, 3 ORs, second OBH
E E 6H trains rust, third OBH
TGV TGV Grey tiles, bottom OBH

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1827Jr
Train Phase Effects
1H 1H Train limit four, 1 OR
2H 2H Green tiles, 2 ORs, privates may be bought by share companies, more share companies available, more privates available
3H 3H 1H trains rust, train limit three, bonds available, another private available
4H 4H 2H trains rust, prestige items available, another private available
5H 5H Brown tiles, 3 ORs, high value for OBHs, another private available
P8H P8H 3H trains rust
F7H F7H 4H trains rust, 5H trains require maintenance

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1829
Train Phase Effects
2 One Train limit four, 1 OR
3 Two Green tiles, 2 ORs
4 - -
5 Three Brown tiles, 2 trains rust, train limit three, 3 ORs
7 Four Grey tiles, 3 trains rust, train limit two, 4 ORs

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1829 Mainline
There are no phases as such.
Tiles must be promoted in the standard sequence yellow-green-russet-grey, and trains purchased in the order stated.
Trains do not become obsolete.
There are always three operating rounds between stock rounds.

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1830
Train Phase Effects
2 Yellow Train limit four, 1 OR, lower values for OBHs
3 Green Green tiles, privates may be bought by companies, 2 ORs
4 - 2 trains rust, train limit three
5 Brown Brown tiles, train limit two, 3 ORs, higher values for OBHs, private close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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1830BC
Train Phase Effects
1+1 1 Harvest 20, 6 water per river
2 2 Harvest 20, 6 water per river
3 3 Harvest 25, 6 water per river, 1+1s rust, indies may be bought by companies
4 4 Harvest 25, 7 water per river, 2s rust, indies close
M 5 Harvest 30, 8 water per river, 3s rust

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1831
Train Phase Effects
2 One Yellow tiles, Train limit Five, 1 OR
3 Two Green tiles, corporations may have station and rail yard in same city
4 Three Blue tiles, train limit four, 2 ORs, 2 certificate block buys allowed
5 Four 2 trains rust, train limit three, station token cost and payout increase
6 Five 3 trains rust
7 Six Red tiles, 4 trains rust, 4 ORs, 4 certificate block buys allowed
9 Seven 5 trains rust, train limit two, station token cost and payout increase
12 Eight Mergers cease
15 Nine 6 trains rust

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1832
Train Phase Effects
2 Two Yellow tiles, train limit 4, 1 OR, West Virginia Coal Fields may be bought by companies for from half to face value, first value for OBHs and the West Virginia Coal Fields
3 Three Green tiles, 2 ORs, other privates may be bought by companies, Key West token may be placed
4 Four Train limit 3, 2 trains rust, eligible companies may merge
5 Five Brown tiles, privates other than the Southern Bank (if in play) close, train limit 2, 3 ORs, second value for OBHs and the West Virginia Coal Fields
6 Six Train limit 2, 3 trains rust, port and cotton tokens removed, last chance for mergers
8 Eight 4 trains rust, third value for OBHs and the West Virginia Coal Fields, Key West token removed
10 Ten -
12 Twelve 5 trains rust

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1835
Train Phase Effects
2 1 Train limit four for majors, two for minors, two tile lays by majors
2+2 - -
3 2 Green tiles, transfer of trains, 2 ORs, one tile lay per company, mid value for OBHs, trains may be bought from other companies
3+3 - -
4 - 2 trains rust, train limit three for major, one for minors, Prussian may start
4+4 - 2+2 trains rust, Prussian must start
5 3 Brown tiles, train limit two for majors, three for the Prussian, high value for OBHs, 3 ORs, all minors must fold into Prussian, all privates close
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust

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1837
Train Phase Effects
2 1 Train limit four for majors, two for minors
3 2 Green tiles, transfer of trains, 2 ORs, Bosnia-Herzegovina open, passes may be built without help of mountain railways, 2G trains available, train limit three for majors, trains may be bought from other companies
3+1 - Train limit one for non-Hungarian minors and for coal companies
4 - 2 trains rust, 3G trains available (once 2Gs have sold out), Italy secedes, Bozen upgraded to green, Sudbahn launched, K+K may be launched, train limit for Sudbahn and K+K is four
3G - 1G trains rust
4E - Hungarian may launch - its train limit is four
4+1 - K+K must launch
5 3 Brown tiles, train limit two (three for fused companies), 3 ORs, 3 trains rust, 4G trains available (once 3Gs have sold out), Hungarian must launch, private companies close, coal companies fused into majors
4G - 2G trains rust
5+2 - 3+1 trains rust

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1837SX
Train Phase Effects
- 1 Train limit four, yellow tiles, new corporations start as 'small' corporations
4H 2 Lowest value for OBHs
6H 3 Green tiles, 2 ORs, privates may be bought by companies
8H 4 4H trains rust, train limit three
10H 5 Brown tiles, 'small' corporations may be exchanged for shares in the KSStBE, train limit three for KSStBE and two for other corporations, new coporations start as 'large' corporations, 3 ORs, privates closed, middle value for OBHs
12H 6 6H trains rust, private company tokens removed, train limit one for 'small' corporations
16H 7 Grey tiles, 8H trains rust, 6N trains available, highest value for OBHs
6N 8 Secondary Railway tokens owned by commpanies are removed from the game

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1838 Rheinland
Train Phase Effects
2 1 Train limit four, two tile lays
2+2 - -
3 2 Green tiles, transfer of trains, 2 ORs, mid value for OBHs, trains may be bought from other companies
3+3 - -
4 - 2 trains rust, train limit three
4+4 - 2+2 trains rust
5 3 Brown tiles, train limit two, high value for OBHs, 3 ORs, privates close
5+5 - -
6 - 3 trains rust
6+6 - 3+3 trains rust, Specialisation trains available
Specialisation - 4 trains rust

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1841
Train Phase Effects
2 2 Train limit four for majors, two for minors
3 3 Green tiles, 2 ORs, two track-lays per major, track-lays across borders, non-historic companies may start
4 4 2 trains rust, borders change, IRSSF split, Tuscan merge, mid values for OBHs, train limit three for majors, two for minors
5 5 3 trains rust, borders change again, brown tiles, 3 ORs, one track-lay per major
6 6 High values for OBHs, train limit two for majors, one for minors
7 7 4 trains rust
8 8 5 trains rust

[ Note the wonderfully simple naming of the phases in 1841. I hope other designers will adopt this system.]

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1842
Train Phase Effects
1 Yellow Train limit four, 1 OR
2 - -
3 Green 1 trains rust, train limit three, green tiles, 2 ORs, privates may be bought by companies, trains may be bought from other companies
4 - 2 trains rust
5 Brown Brown tiles, train limit two, 3ORs, higher values for OBHs
6 - 3 trains rust
7 - 4 trains rust

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1844
Train Phase Effects
2/2H Yellow Train limit four, 1 OR
3/3H Green 2 trains become 2Hs, green tiles, 2 ORs, privates may be bought by companies, trains may be bought from other companies, special properties of privates may be used
4/4H - 2H trains rust, 3 trains become 3Hs, train limit 3
5/5H Brown Brown tiles, train limit two, 3ORs, SBB forms at end of current OR
6 - 3H trains rust, 4 trains become 4Hs, companies that have not floated will be fully capitalised without need to destinate
7 - 4H trains rust, 5 trains become 5Hs, grey tiles available

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1846
Train Phase Effects
2 I Train limit four, 2 ORs, privates may be bought by companies
3/5 or 4 II Green tiles
4/6 or 5 III 2 trains phased out, brown tiles, train limit three, higher values for OBHs, privates close
7/8 or 6 IV 2 train removed, 3/5 and 4 trains phased out, grey tiles, train limit two, private company marker removed (but not the Mail Contract)

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1847 [This needs checking ]
Train Phase Effects
3 Yellow Train limit four (two), two tile lays, no development of others' home bases
3+3 - -
4 Green Green tiles, transfer of trains, 2 ORs, one tile-lay per company, mid value for OBHs, stone mines may be bought, others' home bases may be developed
4+4 - 3 trains rust
4 - Train limit three (one)
5 - Brown tiles, 3 ORs, high value for OBHs (in alternative version, 3+3 trains rust)
5+5 Brown 3+3 trains rust (in normal version), train limit 2, stone mines except Rammelsbach close
6 - -
6+6 - (In alternative version, 4 trains rust)

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1848
Train Phase Effects
2/2+ 2 Yellow tiles, lay one tile, train limit four, 1 OR
3/3+ 3 Green tiles, lay two yellow tiles, 2 ORs, privates may be bought by companies, companies may buy trains from each other, loans may be taken out, Bank of England minimum dividend of 10
4/4+ 4 2 trains rust, train limit three
5/5+ 5 Brown tiles, train limit two, 3 ORs, private companies close, 2E (The Ghan) trains available, Bank of England minimum dividend of 20
6/6+ 6 3 trains rust, COM can operate without needing a link from Adelaide to Sydney
8/D 8 Grey tiles, 4 trains rust, Bank of England minimum dividend of 30

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1849
Train Phase Effects
4 4 Train limit four, companies may start at 68 or 100
6 6 Green tiles, 2 ORs, companies may also start at 144, (v4 only, privates may be bought by companies)
8 8 4 trains rust, mid value for OBHs, train limit three
10 10 6 trains rust, red tiles, train limit two, 3 ORs, companies may also start at 216
12 12 Earthquake, high value for OBHs (v4 only, privates eliminated, and if playing the electric variant, electric tokens and trains are available)
16 16 8 trains rust, R6 trains available immediately, share prices may enter the final section of the stock market
R6 - -

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1850
Train Phase Effects
2 Two Train limit 4, 1 OR, Mississippi Bridge Company and Mesabi Mining Company may be bought by companies for from half to face value, first value for OBHs and the Mesabi Mining Company
3 Three Green tiles, 2 ORs, all privates may be bought by companies
4 Four Train limit 3, 2 trains rust
5 Five Brown tiles, privates close unless special tile lays have not been used, surviving privates may not be bought by companies, train limit 2, 3 ORs, second value for OBHs and the Mesabi Mining Company
6 Six Train limit 2, 3 trains rust, all remaining privates close
8 Eight Grey tiles, 4 trains rust, third value for OBHs and the Mesabi Mining Company
10 Ten -
12 Twelve 5 trains rust

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1851
Train Phase Effects
2 Two Train limit 4, 1 OR, reds and specials use small values, one yellow
3 Three Two yellows/one green, 2 ORs
4 Four Train limit 3, reds and specials use middle value, 2 trains rust
5 Five Brown tiles, privates close, train limit 2, 3 ORs
6 Six 3 trains rust, reds and specials use high values
8 Eight 4 trains rust, grey tile

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1853
Train Phase Effects
2 1 Train limit four, 1 OR*
3 2 Green tiles, 2 ORs*, 2M trains available
4 3 Brown tiles, 3 ORs*, train limit three, 2 trains rust, 3M trains available
5 4 Grey tiles, train limit two 4, 3 trains and 2M trains rust, 4M trains available
6 - -

* or one extra if the holder of the elephant so decides

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1853 v2
Train Phase Effects
2 2 Train limit four, 1 OR*
3 3 Green tiles, 2 ORs*, 2M trains available
4 4 Brown tiles, 3 ORs*, train limit three, 2 trains and 1M trains rust, 3M trains available
5 5 Grey tiles, train limit two 4, 3 trains and 2M trains rust, 4M trains available
6 - -

* or one extra if the holder of the elephant so decides

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1854
Train Phase Effects
2 2 Train limit four for majors, two for locals, 1+ trains available
3 3 Green tiles, 2 ORs, 2+ trains then 3+ trains available, green values for OBJs
4 4 1+ trains and 2 trains rust, train limit three for majors, one for locals
5 5 Brown tiles, 2+ trains rust, train limit two for majors and major locals, brown tiles, 3 ORs, brown values for OBHs, mountains close, locals may close, merge or continue
6 6 3 trains and 3+ trains rust
8 8 Grey tiles, 4 trains rust, grey values for OBHs
rusted 4 - Rusted 2 trains rust again

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1856
Train Phase Effects
2 One Train limit four
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2 trains rust, train limit three
5 Four Brown tiles, private companies close, 3 ORs, use '5' value for OBHs, train limit two
6 Five 3 trains rust, repay loans, CGR starts, villages can go, port token dies, diesels available, grey tiles
D Six 4 trains rust, use bottom value for OBHs

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1858
Train Phase Effects
2H 2 Train limit four/three, first 17 private companies available, 2 ORs, yellow broad tiles, use yellow off-board value
4H/2M 3 Green and yellow narrow tiles, all private companies available, use green off-board value
6H/3M 4 2H trains wounded, train limit three/two
5E/4M 5 Brown tiles, train limit two, all companies convert to 10-share, private companies close at end of OR, use brown off-board value
6E/5M 6 2H trains rust, 4H/2M trains wounded
7E/6M 7 Grey tiles, 4H/2M trains rust, 6H/3M trains wounded, 5D trains available, 6H/3M trains rust when fifth 7E/6M/5D bought

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1860
Train Phase Effects
2+1 2 Train limit four, use yellow off-board value
3+2 3 Green tiles, companies can redeem shares, 2 ORs, use green off-board value
4+2 4 2+1 trains rust, train limit three
5+3 5 Brown tiles, 3 ORs, use brown off-board value
6+3 6 3+2 trains rust, train limit two, Fishbourne Shipping Company available
7+4 7 4+2 trains rust
8+4 8 5+3 trains rust, sales do not affect share prices, certificate limit abolished
9+5 9 Southern Railway forms, no more track or base building after next stock round
Game End British Rail is formed, end-game starts, 4 ORs between which companies are closed

The Game End phase begins when all player controlled companies have at least one train.

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1861
Train Phase Effects
2 2 Train limit four/two, first ten minor companies available, use yellow off-board value, 2 ORs
3 3 Green tiles, all minor companies available, track may be built on private company hexes, companies may buy privates, minor companies may merge or convert, use green off-board value
4 4 2 trains rust, train limit three/one, public companies may be started, Russian State Railway starts operating
5 5 Brown tiles, minor companies can no longer be started, use brown off-board value
6 6 Grey tiles, 3 trains rust, train limit two/one, private companies nationalised, use grey off-board value
7 7 -
8 8 4 trains rust, 5+5E trains become available, all remaining minor companies nationalised

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1862
Train Phase Effects
2 One Train limit four
3 Two Green tiles, companies can redeem shares, 2 ORs
4 Three 2 trains rust, train limit three
5 Four Brown tiles, privates close, 3 ORs, use right value for OBHs, bonus values rise, debt interest drops, train limit two
6 Five 3 trains rust, diesels available, debt interest drops, grey tiles
8 Six 4 trains rust
10 Seven -

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1862EA
Train Phase Effects
A A Yellow tiles, train limit three of each type, 1 OR, A-B off-board values
B B Green tiles, 2 ORs
C C Un-warrantied A trains rust, C-D off-board values
D D Russet tiles, 3 ORs
E E Unwarrantied B trains rust, train limit two of each type, E-H off-board values
F F Un-warrantied C trains rust
G G Un-warrantied D trains rust, train limit three in total
H H Game end is triggered, sale of shares no longer causes share prices to fall

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1865 Sardinia
Train Phase Effects
- 1 Assign Maritime Companies, 2 ORs
PH2 2 Yellow tiles, train limit four, all companies start as Minor, starting values 60 to 100 available, Minor companies can convert to Major, Maritime Companies can be transferred
PH3 3 Green tiles, train limit three, starting values from 60 to 130 available
PH4 4 PH2 trains rust
PH5 5 Brown tiles, all companies start as Major, starting values from 60 to 150 available, Maritime Companies in player hands close
PH6 6 PH3 trains rust, train limit two
PH7 7 Grey tiles, PH4 trains rust

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1870
Train Phase Effects
2 One Train limit four
3 Two Green tiles, privates may be bought by companies, 2 ORs
4 Three 2 trains rust, train limit three
5 Four Brown tiles, privates close, 3 ORs, use mid value for OBHs, train limit two
6 Five 3 trains rust, port and cattle tokens go, grey tiles
8 Six 4 trains rust, use bottom value for OBHs
10 Seven -
12 Eight 5 trains rust

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1873
Train Phase Effects
- 1 Yellow tiles, 1 OR, concessions active: HBE, GHE
2 2 2-switchers available, concessions possible: NWE, SHE, KEZ
3 3 Green tiles, 2 ORs, maintenance for 1 machines and trains, 3-switchers available, concessions active: NWE, SHE, KEZ, concessions possible: WBE, QLB
4 4 Maintenance for 2 machines and trains, 4-switchers available, concessions active: WBE, QLB
5 5 Brown tiles, 3 ORs, 5-switchers available
D D Grey tiles, maintenance for 2 machines and trains

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1876v2
Train Phase Effects
Yellow Train limit four
Yellow -
Green Green tiles, 1½ trains rust, privates may be bought by companies, 2 ORs
Green 2½ trains rust, train limit three
Brown Brown tiles, privates close, train limit two, 3 ORS
Brown 3½ trains rust, diesels available
D Grey Grey tiles, 4½ trains rust

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1880
Train Phase Effects
2 A1 Yellow tiles, train limit four, companies open with 20%, 50% capitalisation, only 5 shares available. yellow off-board value
2+2 A2 -
3 B1 Green tiles, companies open with 30%, 100% capitalisation for companies that have 50% shares in play, all 10 shares available, companies may lay two yellow tiles, green off-board value
3+3 B2 Train limit three
4 B3 2 trains rust, companies open with 40%, Communist Takeover occurs (no share price movement, no sales of shares by Directors, private companies cease paying income, Foreigh Investors become inactive)
4+4 C1 2+2 trains rust, brown tiles
6 C2 3 trains rust, companies open with 60% restored 2 trains available, Shanghair Stock Exchange re-opens (normal share trading, normal share price movement)
6E C3 3+3 trains rust, train limit 2
8 D1 4 trains rust, grey tiles, cost of station markers doubled. When the second 8 train is sold the last stock round occurs, each company operates 3 more times, and the game ends
8E D2 4+4 trains rust
10 D3 -

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1889
Train Phase Effects
2 2 Yellow tiles, train limit four, 1 OR, left off-board value
3 3 Green tiles, 2 ORs, privates may be sold
4 4 2 trains rust, train limit three
5 5 Brown tiles, train limit two, 3 ORs, middle off-board value, privates (except player's Uno-Takamatsu Ferry) are closed
6 6 3 trains rust, D-trains available immediately
D 7 4 trains rust, right off-board value for D-trains, middle off-board value for 5/6 trains

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1893
Train Phase Effects
2 2 Yellow tiles, train limit major three/minor two, lowest off-board value, Rhine may not be crossed
3 3 Green tiles, companies may buy trains from other companies, middle off-board value, Rhine may be crossed
4 4 2 trains rust, AGV shares may be bought, AGV can be started
5 5 Brown tiles, train limit major two/minor one, AGV must be started, HGK shares may be bought, HGK can be started, FsSD must be exchanged, highest off-board value
6 6 3 trains rust, 8+x trains available, HGK must be started, EVA closes
8+x 8+x 4 trains rust

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1895
Train Phase Effects
2H Yellow Train limit three, 1 OR, use yellow off-board value
3H - 2 ORs
4H Green Green tiles, 2H trains rust, use green off-board value
5H - -
6H - 3H trains rust
8H - 4H trains rust, two yellow tiles may be laid one one turn
10H Brown Brown tiles, 5H trains rust, train limit two, 3 ORs, private company closes, use brown off-board value
12H - 6H trains rust
16H - 8H trains rust

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1898
Train Phase Effects
1 - Start of the game, concessions phase
2 2 Train limit four for majors, two for minors
3 3 Green tiles, 2 ORs, two track-lays per major, non-historic companies may start
4 4 2 trains rust, TDF split, Rhône Valley merge, second values for OBHs, train limit three for majors, two for minors, two track-lays per minor
5 5 3 trains rust, brown tiles, 3 ORs
6 6 Third values for OBHs, train limit two for majors, one for minors
7 7 4 trains rust, grey tiles, 4 ORs
8 8 Highest values for OBHs, 5trains rust

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18AL
Train Phase Effects
2 2 Train limit four, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit three, companies may buy multiple trains per turn
5 5 Brown tiles, train limit two, 3ORs, higher values for OBHs, privates close
6 6 3 trains rust
7 7 4 trains wounded
4D 4D Grey tiles

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18Ardennes
Train Phase Effects
2 2 Public company train limit four, 2 ORs
3 3 Green tiles
4 4 2 trains rust, public company train limit three
5 5 Brown tiles, public company train limit two
6/4D 6 3 trains rust

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18C2C
Train Phase Effects
2 2 Train limit four, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, merger companies may now be formed, train limit three (three per train shell where relevant), engineer and labor tokens available for purchase if the Colorado Engineers and Central Pacific privates not yet sold to a company
5 5 Brown tiles, train limit two (two per train shell where relevant), 3 ORs, use '5' value for OBHs, privates close
6 6 3 trains rust, grey tiles, the Amtrak company forms, remove cattle, coal, fish, gold, labor, lumber and port tokens
8 8 4 trains rust,  the Conrail company forms, use '8' value for OBHs (use '5' value if '8' value not present)
10 10 Use '10' value for OBHs
12 12 5 trains rust

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18Dixie
Train Phase Effects
- 1 Yellow tiles, train limit four, only one new train may be purchased each OR, 2 ORs, yellow off-board values
2 2 -
3 3 Green tiles
4 4 2 trains rust
5 5 -
6+1 6 Brown tiles, 3 trains rust, multiple new trains may be purchased, privates close, brown off-board values
7+3 7 4 trains rust, 2D/4D and 5D trains available
2D/4D 8 Grey tiles, SCL merger may occur if/when a 4D is purchased
5D 9 5 trains rust, ICG merger may occur if the SCL merger has not occurred

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18EC
Train Phase Effects
2 Yellow Train limit four, 1 OR, lower value for OBHs, Mail Contracts and Knoxville
3 Green Green tiles, privates may be bought by companies, trains may be bought from other companies, 2 ORs
4 - 2 trains rust, train limit three
5 Brown Brown tiles, train limit two, 3 ORs, higher values for OBHs, Mail Contracts and Knoxville, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18EU
Train Phase Effects
2 2 Train limit four for majors, two for minors
3 3 Green tiles, Pullmans available
4 4 2 trains rust, train limit three for majors, one for minors
5 5 Brown tiles, train limit two for majors, one for minors, minors will close by next SR, higher values for OBHs
6 6 3 trains rust
8 8 Grey tiles, 4 trains rust

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18EZ Level 1
Train Phase Effects
2 2 Train limit one of each type of train
3 3 Green tiles
4 4 -
5 5 Brown tiles, 2 trains rust

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18EZ Level 2
Train Phase Effects
2 2 Train limit three
3 3 Green tiles
4 4 2 trains rust
5 5 Brown tiles
6 6 3 trains rust, train limit two

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18EZ Level 3
Train Phase Effects
2 2 Train limits major three/minor two
3 3 Green tiles, privates may be bought by major companies
4 4 2 trains rust, Black Line shares available
5 5 Brown tiles, private companies close, Black Line opens, system train limit four
6 6 3 trains rust, train limits system three/major two
8 8 Grey tiles, 4 trains rust

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18FL
Train Phase Effects
2 2 Train limit two for five-shares companies, top value for OBHs
3 3 Green tiles, train limit two for five-shares companies, four for ten-shares companies, five-share companies may become ten-share companies
4 4 2 trains rust, train limit one for five-shares companies, three for ten-shares companies
5 5 Brown tiles, train limit two for ten-shares companies, remaiing five-share companies become ten-share companies, privates close, port token removed, bottom value for OBHs
6/3E 6/3E Grey tiles, 3 trains rust, Key West Extension is destroyed (but may be rebuilt)

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18GA
Train Phase Effects
2 2 Train limit four, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit three, companies may buy multiple trains per turn
5 5 Brown tiles, train limit two, 3 ORs, higher values for OBHs, privates close
6 6 3 trains rust
8 8 4 trains rust

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18GL
Train Phase Effects
2H 2H Train limit four, 1 OR, top par value $100
4H 4H Green tiles, 2 ORs, top par value $140
6H 6H 2H trains rust, train limit three, second values for OBHs, trains may be purchased from other companies
10H 10H 4H trains rust, brown tiles, train limit two, 3 ORs, third values for OBHs, top par value $200, privates close, CONRAIL may form, double jumps are possible
E E 6H trains rust, tokens removed, CONRAIL may form
D D Grey tiles

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18Mex
Train Phase Effects
- 1 Yellow tiles, train limit three, 1 OR, NdM shares may not be bought, only one train may be bought from the bank, lower values for OBHs
2 2 -
3 3 Green tiles for major companies, 2 ORs, privates (except for the MNR) may be bought by companies
5th 3 Minor companies close and shares are traded in, NdM shares may be bought, NdM train limit four
4 4 2 trains rust, train limit 2 (NdM three), more than one train may be bought from the bank
5 5 Brown tiles, 3 ORs, private companies close, NdM merger may occur, higher values for OBHs
6 6 3 trains rust
2nd 6 4 trains rust
4D 4D Grey tiles

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18MS
Train Phase Effects
- 1 Yellow tiles, train limit three, only one new train may be purchased each OR, 2 ORs, yellow off-board values
2 2 -
3 3 Triggered by the start of OR3, major companies may buy private companies, green tiles available once the first 3 train is bought
4 4 2 trains rust
5 5 3 trains rust after OR6
6 6 Brown tiles, private companies close, brown off-board values, 4 trains rust after OR8
2D/4D/5D 6 Grey tile available
- 7 Triggered by the end of the OR10 - game over

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18MW
Train Phase Effects
2 2 Train limit four, 1 OR
3 3 Green tiles, privates may be bought by companies, 2 ORs
4 4 2 trains rust, train limit three, higher values for OBHs
5 5 Brown tiles, 3 trains rust, privates close, companies may merge
6 6 4 trains rust, train limit two, villages may be upgraded or abolished, properties of privates cease
8 8 Grey tiles, higher values for OBHs
10 10 5 trains rust
D D 6 trains rust

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18Neb
Train Phase Effects
2+2 2 Train limit four, 2 ORs
3+3 3 Green tiles, privates may be bought by companies, 2 ORs, green values for OBHs
4+4 4 2+2 trains rust, train limit three
5/7 5 Brown tiles, privates close, brown values for OBHs, Local Companies become available
6/8 6 3+3 trains rust, train limit two for ten-share companies, private tokens removed, 4D trains available
4D 4D Grey tiles, 4+4 trains rust

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18NL
Train Phase Effects
2 Yellow Train limit four, 1 OR, lower value for OBHs
3 Green Green tiles, privates may be bought by companies, trains may be bought from other companies, 2 ORs
4 - 2 trains rust, train limit three
5 Brown Brown tiles, train limit two, 3 ORs, higher values for OBHs, privates close
6 - 3 trains rust, D trains available immediately
D - 4 trains rust

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18NY
Train Phase Effects
2H 2H Train limit major four/minor two, 20% sales float companies, 1 OR, lower value for OBHs
4H 4H Green tiles, some privates may be bought by companies, 30% sales float companies, 2 ORs, second value for OBHs
6H 6H 2H trains rust, train limit major three/minor one, 40% sales float companies
12H 12H Brown tiles, train limit major two/minor one, 50% sales float companies, 3 ORs, privates close, third value for OBHs, NYC Formation Round will occur before the next SR if not already taken place
5DE 5DE 4H trains rust, 60% sales float companies with full capitalisation
D D Grey tiles, 6H trains rust, highest value for OBHs

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18PA
Train Phase Effects
- 0 Private company auction
- 1 Initial stock round
2 2 Yellow tiles, train limit 2, 2 ORs, yellow off-board value
3 3 Green tiles, station markers worth $10, green off-board values
4 4 2 trains rust, NYC forms, companies may convert to 10-share companies and acquire local companies
5 5 Brown tiles, station markers worth $20, 3D trains available, brown off-board values
3D 3D Grey tiles, 3 train rust, station markers worth $30

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18Rhl Rhineland
Train Phase Effects
2 Yellow Yellow tiles, train limit four, 1 OR, lower value for OBHs, Montan bonus of 20
3 Green Green tiles, 2 ORs, trains may be bought from other companies
4 - 2 trains rust, train limit 3
5 Brown Brown tiles, train limit two, higher value for OBHs, 3 ORs, privates close, 6 trains available, Montan bonus of 40
6 - 3 trains rust, Rheingold-Express (8 trains) available
8 Grey Grey tiles, 4 trains rust

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18Ruhr
Train Phase Effects
- 2 Yellow tiles, train limit four, development markers A and B available, switch engine W1 available, 2 ORs, lowest values for OBHs
3 3 Green tiles, development markers C available, switch engine W2 available
4 4 2 trains rust, train limit three, development markers A become inactive, development markers D available, switch engine W3 available, Montan Round follows 2 ORs, BME private closes
5 5 Brown tiles, train limit two, development markers B become inactive, development markers E available, higher values for OBHs, remaining privates close
6 6 3 trains rust, switch engines W1 rust, 8 trains available immediately, remaining active pMCs converted to passive pMCs after the next Montan Round
8 8 Grey tiles, 4 trains rust, development markers C become inactive, 3 ORs

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18Scan
Train Phase Effects
- 2 Yellow tiles, train limit -/4/2 (for SJ/companies/minors), two shares needed to open a company, incremental company funding, lowest values for OBHs
3/2+2 3 Green tiles, three shares needed to open a company, middle values for OBHs
4/3+3 4 2/1+1 trains rust, train limit -/3/1, four shares needed to open a company
5/4+4 5 Brown tiles, 3/2+2 trains rust, private and minor companies close, SJ eligible to form, train limit 3/2/-, five shares needed to open a company, full company funding, highest values for OBHs
5E 5E 4D trains available immediately
4D 4D 4/3+3 trains rust

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18TN
Train Phase Effects
- 1 Yellow tiles, train limit four, lowest values for OBHs
2 2 -
3 3 Green tiles, privates may be bought by companies, 2 ORs
- Occurs when four of the five 3 trains have been purchased - the American Civil War is triggered
4 4 Brown tiles, train limit three, 2 trains rust, companies can buy more than one train from the bank per round
5 5 Brown tiles, train limit two, private companies close, highest values for OBHs, 3 ORs
6 6 3 trains rust
- Occurs when both 6 trains have been purchased - 4 trains become obsolete and run once more before rusting
8 8 Grey tiles

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18US
Train Phase Effects
2 2 Yellow and green tiles, train limit two, 2 ORs
3 3 -
4 4 2 trains rust, conduct the Western Railroad Convention after the pair of operating rounds during which the first 4 train is purchased or discarded
3E/2G 3E/2G Brown tiles, in the first operating round after the Western Railroad Convention, companies may exchange a single 4 train for a 2G train for $250
4E/3G 4E/3G 3 trains rust, 1H/2H trains available, Systems may be formed with a train limit of four
1H/2H 1H/2H -
5E/4G 5E/4G 4 trains rust, grey tiles

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18VA
Train Phase Effects
2/1G 2 Yellow tiles, train limit four/two, lowest values for OBHs, 1 OR
3/2G 3 Green tiles, privates may be bought by companies, 2 ORs, five-share companies may convert
4/3G 4 2/1G trains rust, train limit three/one
5/4G 5 Brown tiles, train limit two/one, 3 ORs, highest values for OBHs, 3/2G trains rust, five-share companies must convert
6/5G 6 4D trains available
4D 4D Grey tiles, 4/3G trains rust

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18West
Train Phase Effects
2 2 Yellow tiles, train limit four/two, lowest values for OBHs, 2 ORs
3 3 Green tiles, privates may be bought by companies, companies may buy trains from other companies
4 4 2 trains rust, train limit three/two, may perform Mergers and Acquisitions and issue stock
5 5 Brown tiles, may abandon Land Grants, new Land Grant companies start as public companies, middle values for OBHs
6 6 3 trains rust, 4D trains available, new companies start fully funded, no restrictions on treasury stock buying
4D 4D Grey tiles, 4 trains rust, highest values for OBHs

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2038
Train Phase Effects
5/1, 3/2 I Spaceship limit four for corporations, two for independents, companies may only buy new ships and their own claims
6/2, 4/3 II Probe rusts, growth corporations may start, corporations may buy each others' assets, corporations may build bases and fuel stations, and may buy privates from players and claims from independents, corporations and independents may buy ships from other companies
7/3, 5/4 III Phase I ships rust, Asteroid League may form, spaceship limit three for corporation (four for the Asteroid League), one for independents, once the Asteroid League forms, growth corporations may no longer start
8/4, 6/5 IV Asteroid League must form, transshipment hexes count higher value
9/5, 7/6 V Phase II ships rust, independents must join Asteroid League, privates and pilots go, phase VI ships available
9/7 VI Phase III spaceships rust, spaceship limit two for corporations (three for the Asteroid League)

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Crisis
Train Phase Effects
2 2 Train limit four
3 3 Orange tiles available
4 4 2 trains rust, train limit three, brown tiles available, no forced tile actions any longer
5 5 3 trains rust, blue tiles available, signals may be replaced, no anti-syndicate laws any longer
E4 E4 Train limit two, grey tiles available
E5 E5 4 trains rust
E6 E6 5 trains rust, red tiles available

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Poseidon
Ship Phase Effects
2 1 1 trading post per hex, ship range 1, 100 into coffers if ship does not go out
3 - -
4 2 2 ships rot, 2 trading posts per hex, ship range 2, ships may be purchased from other nations, 200 into coffers if ship does not go out, up to 4 new merchants can be added to the bank pool
5 - -
6 3 3 ships rot, 3 trading posts per hex, ship range 3, 300 into coffers if ship does not go out, up to 6 new merchants can be added to the bank pool
7 - -
E 4 4 ships rot, 4 trading posts per hex, ship range 4, 400 into coffers if ship does not go out

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Rolling Stock
The only effect of game progression is increased cost of ownership

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Steam Over Holland
Train Phase Effects
2 2 Yellow tiles, train limit four, 2 ORs, lower value for OBHs
3 3 Green tiles, privates may be bought by companies
4 4 2 trains rust, train limit three
5 5 Brown tiles, 3 trains rust, train limit two, higher values for OBHs, privates close
6 6 4 trains rust

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Mail me © Keith Thomasson March 26th 2017