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6 nimmt!
Postal Rules - Version 2.0

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6 nimmt! is published by Amigo Games and was designed by Wolfgang Kramer.

1.

The published rules for 6 nimmt! will be used unless modified by these rules.

2. Any variation to these rules must be agreed between the referee and the players prior to the start of a game.
3. The recommended number of players for a postal game is six to eight.
4. A postal game of 6 nimmt! will consist of four separate hands of cards being played at the same time. This retains the normal practice of playing a number of hands while keeping the game length within manageable limits.
5. The winner is the player who holds the lowest penalty point total at the end of the four hands.
6. Each player will be dealt ten cards for each hand. A further four cards will be dealt for each hand to start the sets of four dealing rows. The number of cards to be dealt will always be 10 times the number of players, plus 4.
7. The first two hands will be dealt from a full set of 104 cards.
8. The second two hands will be dealt from a low set of cards. A low set of cards consists of the number of cards to be dealt, numbered consecutively from card 1. For example, 6 players will use cards 1-64.
9. Cards may only be played to the hand they were dealt for.
10. For each hand, players must submit the following orders each turn:
Orange Ball The number of the card to be played.
Orange Ball If the card to be played has a number lower than the top card on each row, the row to be taken as penalty should be specified (see rule 17).
11. In the event of no move received (NMR) from a player, the referee will play a card drawn at random from each hand. The player will gain four penalty points (one per hand) as a result in addition to any other penalties gained.
12. In the event of no row being specified for removal when required, the row will be selected as follows:
Orange Ball The row containing the least penalty points.
Orange Ball In the event of a tie, the row with the highest top card value.
13. In the event of a card being ordered which has already been played, the referee will draw a card at random from the relevant hand of cards.
14. Each turn, the referee will determine the order of play for each hand and report on the results.
15. After the ninth card is played, the tenth card will be played automatically in the same turn unless any player requests otherwise.
16. The following shading will be used in game reports to indicate the penalty points associated with each card:
 
1
15
20
22
55
Vacant card position
1 point card
2 point card
3 point card
5 point card
7 point card
17. Below each row in the game reports two numbers will appear separated by a slash, e.g. 1/1. The first number is the row number. The second number is the total number of penalty points currently in that row.
18. The cards played will be listed in game reports in the order they were played. The player's name will appear followed by the card number in brackets. If penalties are incurred these will be listed in the form of "takes row <x> for <y> pts".
19. Game report example, first hand:
Hand 1 (1-104)
86
44
34
20
13
 
 
 
 
8
 
 
 
90
82
 
 
104
94
92
1/11 2/1 3/4 4/3
John (8), takes row 2 for 1 point, Alan (20), James (34), Richard (44), Steve A (86), Steve B (104).
20. A points table will be published each turn showing the penalties incurred across all hands.

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Mail me © Keith Thomasson March 31st 2002