For Whom The Web Rocks
|You are in: Home > For Whom The Web Rocks > Acquire|
The revised edition of Acquire published in 1995 included a Special Powers variant.
On any given turn a player may play one (not several) of their Special Powers. Each player may use each Special Power once during the game.
The Special Powers are as follows:
|3 Free||The three blocks of stock you take this turn are free.|
|Buy 5||You may purchase five blocks of stock this turn.|
|Trade 2||Trade two blocks of stock you own for one from the Stock Market. You may do this up to three times this turn. Both cards of a two block set must be from the same chain, but each two block set may be from a different chain. All blocks traded must be from active chains. In addition to the trades permitted by this Special Power, a player may also purchase three blocks of stock in the usual manner.|
|Take 5 Tiles||Take five tiles at the beginning of this turn, bringing you up to eleven tiles in hand. Do not take another tile until below six at the end of a turn. The usual rules for exchanging permanently unplayable tiles apply.|
|Place 4 Tiles||Place up to four tiles this turn. If a tile causes a merger, it is acted upon before the next tile is placed. Replace up to four tiles at the end of your turn, but not beyond a total of six tiles in hand.|
|© Keith Thomasson May 7th 2006|