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7.6 - Rules about villages

[By 'villages' this means the places which are shown on maps as small black rectangles or filled circles. The word 'city' is only used for places with one or more circles for the placement of station markers. This avoids the ambiguities found in some rulesets.]

In 1830 and some other games, villages are a nuisance. They count towards the station count of a train, but add little to revenue. In such games it is almost always better to build a line through an empty field than through a village, if other things are equal and diesels are not in operation. While this is not a problem for gameplay, some people feel that it makes an unsatisfactory simulation. This may be why various authors have found various ways of changing it.

1761 2+ and 3+ trains can include any number of villages which add to the value of the route. For 4, 5 and 6 trains, villages may be skipped.
1800, 1824, 1824 v2, 1830, 1830Lummerland, 1830NL, 1832, 1842, 1850, 1857, 1859, 1862, 1865 Sardinia, 1869 The Golden Spike, 1869 USA West, 1870, 1876 v2, 1876-30, 1876-30 v2, 1879, 1883, 1889, 1893, 1899, 18Africa, 18Chesapeake, 18EC, 18EZ All Levels, 18Ireland, 18JP-T, 18Kaas, 18NK, 18NL, 18NY, 18PA, 18Ruhr, 18TN No special rule.
1812, 1861, 1867 Villages can be skipped on all routes.
1817, 1830BC, 1831, 1837SX, 1846, 1851, 1868, 18C2C, 18SA, 18SS, 18USA, 2038, Crisis, Poseidon There are no villages.
1822 Trains with Pullmans attached count any number of villages in addition to their standard limit of cities. E trains only stop at cities with company tokens and skip all other stations.
1822CA Trains with Pullmans attached count up to twice the number of small stations in addition to their limit of cities. E trains only stop at cities with company tokens and skip all other stations.  Trains with a grain private company attached count all stations except the small stations colocated with grain elevators, with count for income but not as stops.
1825, 1829 A run may not start nor end in a village. Double-heading (see item 7.5) reduces the severity of this restriction. Some trains included in extension kits allow runs to start or end in a village.
1826 H trains count hexes not stations. E and TGV trains ignore villages.
1827Jr, 1849, 1895 Trains count hexes not stations.
1829 Mainline Most trains may not start or end their routes at a village. The 4T trains may start or end their route at any station.
1830 Cardgame, Railroad Barons, Rolling Stock Not applicable.
1834 2T trains include all villages between two cities toward their income.
1835, 1838 Rheinland, 1847, 1847AE, 1876-35, 1876-35 v2, 18OE As well as N trains that visit up to N stations, there are N+n trains that visit up to n villages as well as up to N stations.
1837 As for 1835 and 1847, but N+n trains are rarer. Also, for coal trains villages contribute to the run, but do not count towards the station count; and express trains ignore villages.
1841, 1848, 1853, 1853v2, 1898, 18EU, 18AL, 18CLE, 18GA, 18GA v2, 18Mex, 18West Villages contribute to the run, but do not count towards the station count. In 1841 this rule is in §4.3.1.
1854 Villages on the local map contribute to the run, but do not count towards the station count. Double villages on the main map can be upgraded to cities, and so can 'large' villages from the brown phase.
1856, 1891, 18GM, 18MW Villages may eventually be upgraded to cities or 'downgraded' to empty fields.
1858 H-trains and M-trains count villages, and may start/end their runs at them. E-trains and D-trains must ignore villages.
1860 Trains have a separate small station (village) allowance that can be used to visit villages or halts. Villages initially have halts, which provide a company subsidy but no revenue, and may be upgraded later to small stations.
1862EA, 1862EA v2 Freight and Express trains ignore small stations.
1873 What the 1873 rules call villages are what other 18xx games call towns or cities. There are no classic villages in 1873.
1880 As well as N trains that visit up to N stations, there are N+n trains that visit up to n villages as well as up to N stations. There are also E trains that can skip as many stations as desired as long as at least one city space containsone of the company's tokens.
18?? Villages other than Oreburg can be ignored.
18Ardennes For regular trains, villages contribute to the run, but do not count towards the station count. 4D trains ignore them completely.
18BL Rail buses (trams) may visit many villages but only one city. If the rail bus has a trailer, the value of the villages will be doubled, except for the village on the pre-printed hex P12. Some village tiles have a revenue value of 15. If the total revenue ends in a 5, the total is rounded down to the nearest 10.
18CZ For E trains, villages may be skipped, and if skipped do not contribute to the total revenue or station count.
18Dixie, 18MS May be skipped by non-permanent trains.
18FL For trains other than the '3E', villages contribute to the run, but do not count towards the station count. '3E' trains ignore villages completely. Hotels may be placed on villages.
18GB As well as N trains that visit up to N stations, there are N+n trains that visit up to n villages as well as up to N stations. 4X, 5X and 6X trains must skip villages.
18GL H trains count hexes not stations. E trains ignore villages. Diesels can visit an unlimited number of cities, villages and off-board locations.
18Lilliput Villages contribute to the run, but do not count towards the station count. The same is tru for the harbours.
18Neb Regular trains are N+n, counting N cities and n villages. Express trains may skip any stations, while 4D trains ignore villages entirely.
18NYC Villages do not count towards the train limit, but are counted for revenue.
18Rhl Rhineland For most trains, villages contribute to the run, but do not count towards the station count. For 8 trains (Rheingold-Express) villages do not contribute to the run or count towards the station count.
18Scan Express and high-speed trains ignore villages.
18SY -x trains can include an unlimited number of villages in their runs.
18US When plain yellow track tiles are upgraded to villages (junction towns) the company must place a token on the hex. If it cannot place the token it cannot do the upgrade.
18VA Not villages, but coal mines. Only goods trains, aka freight trains, may score them. Other trains may pass through them and ignore them.
Steam Over Holland A run may not start nor end in a village. Villages contribute to the run, but do not count towards the station count. '3E' trains ignore villages completely.

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