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This does not include the token in the company's starting hex: you may usually lay one in addition to this.
1800, 1824,1825, 1826, 1829, 1829 Mainline, 1830, 1832, 1837, 1837SX, 1846, 1848,
1850, 1851, 1854, 1856, 1860, 1861, 1862, 1870, 1889, 1895, 18C2C, 18EC, 18EU, 18FL, 18GA,
18GL, 18Mex, 18NL, 18Rhl Rhineland, 18Scan, 18TN, 18VA, 18West, Steam Over Holland No.
1827 Jr., 1841, 1849v1&3, 1898 No; except by the 'token acquiring' process.
1830BC, 1853 Yes.
1831 Yes, 3 by company, 6 by system.
1835, 1844, 18MW, 2038 No, except by using the special powers of particular
privates.
1838 Rheinland No - and in the first round of operations, the home
station is the only token that can be laid.
1842 No; except by acquisition of a private company.
1849v4 No; except by the 'token acquiring' process from phase 6 on if playing the
Advanced Game.
18US No, except for a Land Grant company that may be required to place
two tokens if it creates a Junction Town and then connects to a qualifying city, which
requires conversion to a 10-share company, which in turn requires it to place its doubling
token.
2038 You cannot lay two bases or refuels except by using the special powers of
privates; you can lay two claims (at a higher cost) and the Asteroid League can lay three.
Crisis You are restricted to one normal placement and one 'speculation' placement
on every turn, even the first.
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| © Keith Thomasson January 31st 2008 |