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10.5 - When do private companies close?

1761 Stagecoach private companies close when used, or when a rail connection exists between the two named cities. The Foss Dyke Canal private company closes when the first 5 train is purchased.
1800, 1830, 1830Lummerland, 1830NL, 1832, 1835, 1837, 1838 Rheinland, 1848, 1851, 1859, 1868, 1869 The Golden Spike, 1876 v2, 1876-30, 1876-30 v2, 1876-35, 1876-35 v2, 1899, 18??, 18AL, 18Chesapeake, 18EC, 18EZ Level 3, 18FL, 18GA, 18GA v2, 18GM, 18JP-T, 18Kaas, 18MW, 18NL, 18Rhl Rhineland, 18Scan, 18TN, Steam Over Holland First 5 train.
1812 First 5 train, except for private companies #11 and #12, which are permanent.
1817, 1825, 1829 Mainline, 18Africa, 18USA, 18VA, Railroad Barons Never.
1822 With the exception of private company #15, which must close at the start of phase 7 but may be closed earlier, private companies are not forced to close. However, some are removed from play when taken by a minor or major company, when they give the acquiring company the associated token(s) or assets.
1822CA With the exception of private companies #8 and #9, which must close at the start of phase 7 but may be closed earlier, private companies are not forced to close. However, some are removed from play when taken by a minor or major company, when they give the acquiring company the associated token(s) or assets.
1824, 1824 v2 When exchanged for a share in one of the Regional Railways (referring to Mountain Railways).
1826 First 10H train, but the mail +1 and train limit +1 tokens last until an E train is sold.
1827 Jr. Various: see appendix 5.
1829 At the start of phase four. In the standard game this is when the first 7 train is bought. When playing with the additional trains from kit MSK2 this is when the first 6 train is bought.. If using the optional PC rule, private companies in the bank pool close when a tile is laid on their home hex (or either hex for the L&M).
1830 Cardgame, 1831, 1849v1&3, 1853, 1853 v2, 1862EA, 1862EA v2, 1879, 1881, 18Ardennes, 18EZ Levels 1 and 2, 18Lilliput, 18US, 18West, Crisis Not applicable.
1830BC, 1841, 1898 First 4 train.
1837SX, 1895, 18GL First 10H train.
1842 Auctioned off at start of next OR after sale of first 5 train.
1844 First 5 train or 5H train.
1846 Phase III.
1847, 1869 USA West, 18MS, 18NW, 18SS First 6 train.
1847AE Purchase of the 6E train.
1849v4 First 12 train.
1850 Some or all close when the first 5 train is bought, some may survive until the first 6 train is bought.
1854 Moutain railways close on first 5 train. Local railways may close, merge, or continue.
1856 First 5 train, but the bridge and tunnel tokens are permanent, and the port token lasts until the first 6 train.
1857 Yes, but some only close if owned by players, while some only close if owned by companies.
1858 Either after the earnings phase of a share company, or during the final exchange round. In all cases they are exchanged for face value in cash from the bank.
1860 When exchanged for 10% shares in their associated companies, or when the Fishbourne Ferry Company is purchased.
1861, 1867 Never - they are nationalised when the first 6 train is bought and become part of the Russian State Railway.
1862 At any time when their owners choose to close them.
1865 Sardinia First 5 train if in player hands, never once transferred to a public company.
1870 First 5 train, but the port and cattle tokens last to the first 6 train.
1873 When they are not bought in the initial auction round, or when an owning player chooses to close them. Closed mining private companies can later be bought and thereby revived by mining share companies.
1880 Never. However, they stop paying their fixed income once the first 4 train is bought.
1883 First 5 train, but may occur earlier if the SEFTA is created through merger.
1889 First 5 train, except player's Uno-Takamatsu Ferry. Its revenue becomes 50, but may not be sold thereafter.
1891 First 5 train, but the Yamaguchi Prefectural Tramline and Chugoku Railway tokens are permanent.
1893 For the FsSD, when exchanged for RB certificates, or when forced to do this after the first 5 train is bought. For the EVA, when the first 6 train is bought. For the HdSK, when the merger of the HGK takes place.
18BL First 5/SB5 train/rail bus (tram).
18C2C First 5 train, but the cattle, coal, fish, gold, labor, lumber and port tokens last until the first 6 train. Engineer tokens stay active until the end of the game.
18CLE First 6 train, except for the ANS, which remains open if not closed by use of its special property.
18CZ Moravis-Silesia Variant only: the 3E train is discarded once used, and the MW is closed when purchased by another company.
18Dixie First 6+1 train.
18GB The owning player may choose to close the company at any time after the end of the first stock round. In addition, a private company closes if any company builds track in its home hex, which is only possible after the first 4+2 train has been purchased or removed.
18IN First 6 train. At this point privates 1 to 4 are nationalised, which means they are still closed, but half the face value is paid as compensation to the owners from the bank.
18Ireland First 8H train.
18Mex First 5 train, except for the SR, which closes when the fifth 3 train is bought.
18Neb When the first 5/7 train is bought.
18NK First 5 train, but the BTSZ token lasts to the first 6 train.
18NY First 12H train,
18NYC First 3E train.
18OE When its special ability is used, or the owning player closes it during a stock round.
18Ruhr The BME closes when the first 4 train is sold. The other private companies close if still open when the first 5 train is sold.
18SA First 6 train, but if the SFP is owned by a company it stays open until the end of the game.
18SY-G First 5-x train.
18SY-O  First 6-x train.
2038 Phase V.
Poseidon When their special powers are used, except for P4 (Poseidon).
Rolling Stock When the owner chooses to close them.

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