|
Heron Games - Hex-A-Gon |
||
|
|||
![]()
Contents
About the game Players in Hex-A-Gon want to seize as many knights as possible, and whoever seizes the most knights wins. Each turn, a player chooses one knight on the game board, then jumps one or more knights with it in succession. When a knight jumps, it lands on one of the three hexes (if empty) on the opposite side of the knight jumped, then the player captures the jumped knight, leaving an empty space that can be landed in during future jumps - even during that same turn. A player must make at least one jump, if possible, on their turn, but they are not compelled to make more than one. The game ends once no more jumps are possible. Hex-A-Gon includes rules for solitaire play, as well as variants that randomly hide treasures inside some of the knights prior to the start of the game. Depending on the variant rules used, these treasures provide a player with positive or negative points, allow a player to freeze knights and prevent them from being captured, or blasts knights away from the treasure. |
|
![]()
| © Keith Thomasson February 3rd 2012 |