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Marcus DeVito

Hugo Griffin

John Boocock

Marcus DeVito's board - click to enlarge Hugo Griffin's board - click to enlarge John Boocock's board - click to enlarge

Major Bonuses

Major City Bonus Marcus      Major Animal Bonus John      Major Knowledge Bonus Hugo      Major Castle Bonus Hugo      Major Mine Bonus John      Major Ship Bonus Marcus     

Minor Bonuses

Minor City Bonus Hugo      Minor Animal Bonus -      Minor Knowledge Bonus -      Minor Castle Bonus Marcus      Minor Mine Bonus Marcus      Minor Ship Bonus Hugo     
 

Depot 1

Depot 2

Depot 3

Depot 4

Depot 5

Depot 6

Black Depot

Tiles

Empty Ship Empty Empty Empty Empty Empty Church Empty Ship Empty Empty Mine Gain 1 worker when Mines pay out at the end of the Phase Empty Empty Empty Castle Empty Empty Empty
Empty Empty Empty

Goods

Type 6 Goods Type 2 Goods Type 5 Goods Type 4 Goods Type 2 Goods

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Phase E
Round 5
White die: White die 4

Future Goods:

Turn Order Track:
Further right first,
top to bottom

             
            HG
      JB     MD
Standard Game
PlayersTilesGame Over

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Game History Latest actions appear first Started November 20th 2016
Jan 10th 2017
Final Scores
Marcus scores 223 VPs, made up from 190 for in-game scoring, 2 for unsold goods, 4 for Silverlings, 1 for Workers, 15 for Gain 3 VPs at game end for each goods type sold, 11 for Gain 1 VP at game end for each goods tile sold
Hugo scores 202 VPs, made up from 163 for in-game scoring, 2 for unsold goods, 1 for Silverlings, 16 for Gain 4 VPs at game end for each Carpenter's Workshop on the estate, 4 for Gain 4 VPs at game end for each Church on the estate, 8 for Gain 4 VPs at game end for each Boarding House on the estate, 8 for Gain 4 VPs at game end for each Bank on the estate
John scores 191 VPs, made up from 170 for in-game scoring, 3 for unsold goods, 5 for Silverlings, 1 for Workers, 12 for Gain 4 VPs at game end for each Market on the estate
Jan 10th 2017 John Red die 2 Puts Watchtower in the estate, gains 4 VPs
Red die 2 Takes Workers, gains 2 Workers and 1 Silverling
Buys Ship from the black depot for 2 Silverlings
Jan 9th 2017 Marcus Blue die 1 Sells 2 Goods type 1 for 6 VPs, gains 1 Silverling
Blue die 1 Takes Workers, gains 2 Workers
Jan 9th 2017 Hugo Yellow die 2 Takes Gain 4 VPs at game end for each Church on the estate from depot number 2
Yellow die 5 Puts Gain 4 VPs at game end for each Church on the estate in the estate, fills an area and gains 8 VPs, fills all Knowledge hexes and gains the large bonus tile with 6 VPs
Jan 9th 2017 Round E-5 / White die roll is White die 4 / Depot 4 gains Goods type 4
Jan 6th 2017 John Red die 1 Uses 1 Worker to get Red die 2 Takes 2 Sheep from depot number 3
Red die 4 Puts 2 Sheep in the estate, gains 13 VPs, fills an area and gains 12 VPs, fills all Animal hexes and gains the large bonus tile with 6 VPs
Jan 5th 2017 Marcus Blue die 5 Uses 1 Worker to get Blue die 6 Takes 3 Pigs from depot number 6
Blue die 5 Puts 3 Pigs in the estate, gains 9 VPs
Jan 5th 2017 Hugo Yellow die 6 Puts Carpenter's Workshop in the estate, fills an area and gains 8 VPs, fills all Building hexes and gains the small bonus tile with 3 VPs
-- Carpenter's Workshop bonus -- Takes City Hall from depot number 1
Yellow die 3 Uses 1 Worker to get Yellow die 2 Puts 2 Cattle in the estate, gains 6 VPs
Jan 5th 2017 Round E-4 / White die roll is White die 4 / Depot 4 gains Goods type 5
Jan 4th 2017 John Red die 3 Uses 1 Worker to get Red die 4 Puts City Hall in the estate, fills an area and gains 12 VPs
-- City Hall bonus -- Puts Also gain 1 Silverling when using the Take Workers action in the estate
Red die 1 Sells 2 Goods type 1 for 6 VPs, gains 1 Silverling
Jan 4th 2017 Hugo Yellow die 6 Puts Ship in the estate, fills an area and gains 8 VPs, fills all Ship hexes and gains the small bonus tile with 3 VPs, gains Goods type 4 from depot number 6 and advances on the turn order track
Yellow die 4 Takes 2 Cattle from depot number 4
Jan 3rd 2017 Marcus Blue die 3 Puts Gain 3 VPs at game end for each goods type sold in the estate
Buys Gain 1 extra point for each scoring animal tile from the black depot for 2 Silverlings
Blue die 2 Puts Gain 1 extra point for each scoring animal tile in the estate
Jan 3rd 2017 Round E-3 / White die roll is White die 6 / Depot 6 gains Goods type 4
Dec 30th 2016 John Red die 1 Puts Church in the estate
-- Church bonus -- Takes Also gain 1 Silverling when using the Take Workers action from depot number 1
Red die 6 Takes Workers, gains 2 Workers
Dec 30th 2016 Hugo Yellow die 1 Puts Gain 4 VPs at game end for each Carpenter's Workshop on the estate in the estate
Yellow die 3 Takes Ship from depot number 3
Dec 29th 2016 Marcus Blue die 1 Puts Bank in the estate, gains 2 Silverlings
Buys Warehouse from the black depot for 2 Silverlings
Blue die 2 Puts Warehouse in the estate, fills an area and gains 5 VPs, fills all Building hexes and gains the large bonus tile with 6 VPs
-- Warehouse bonus -- Sells 1 Goods type 6 for 3 VPs, gains 1 Silverling
Dec 29th 2016 Round E-2 / White die roll is White die 5 / Depot 5 gains Goods type 2
Dec 23rd 2016 John Red die 6 Takes City Hall from depot number 6
Red die 5 Takes Watchtower from depot number 5
Buys Church from the black depot for 2 Silverlings
Dec 23rd 2016 Hugo Yellow die 4 Takes Bank from depot number 4
Yellow die 4 Uses 1 Worker to get Yellow die 5 Puts Bank in the estate, gains 2 Silverlings
Buys Carpenter's Workshop from the black depot for 2 Silverlings
Dec 22nd 2016 Marcus Buys Gain 3 VPs at game end for each goods type sold from the black depot for 2 Silverlings
Blue die 2 Takes Castle from depot number 2
Blue die 3 Puts Castle in the estate, fills an area and gains 3 VPs, fills all Castle hexes and gains the small bonus tile with 3 VPs
-- Castle bonus -- Takes Bank from depot number 2
Dec 22nd 2016 Round E-1 / White die roll is White die 2 / Depot 2 gains Goods type 6 / Completed region bonus for this phase is Phase E region bonus
Dec 22nd 2016 End of phase income: Marcus - 3 Silverlings, John - 3 Silverlings
Dec 21st 2016 John Red die 2 Puts 4 Sheep in the estate, gains 11 VPs
Red die 5 Puts 4 Pigs in the estate, gains 4 VPs, fills an area and gains 7 VPs
Dec 21st 2016 Hugo Yellow die 5 Puts 4 Cattle in the estate, gains 4 VPs
Yellow die 3 Uses 2 Workers to get Yellow die 1 Takes Gain 4 VPs at game end for each Carpenter's Workshop on the estate from depot number 1
Dec 20th 2016 Marcus Blue die 5 Puts Mine in the estate, fills an area and gains 7 VPs, fills all Mine hexes and gains the small bonus tile with 3 VPs
Blue die 2 Uses 1 Worker to get Blue die 3 Puts Ship in the estate, fills an area and gains 10 VPs, fills all Ship hexes and gains the large bonus tile with 6 VPs, gains Goods type 4 Goods type 4 from depot number 5 and advances on the turn order track
Dec 20th 2016 Round D-5 / White die roll is White die 5 / Depot 5 gains Goods type 4
Dec 19th 2016 John Red die 3 Puts Watchtower in the estate, gains 4 VPs
Red die 4 Takes 4 Pigs from depot number 4
Dec 19th 2016 Marcus Blue die 3 Puts Ship in the estate, gains Goods type 1 from depot number 6 and advances on the turn order track
Blue die 1 Uses 1 Worker to get Blue die 6 Takes Mine from depot number 6
Buys Ship from the black depot for 2 Silverlings
Dec 19th 2016 Hugo Yellow die 2 Uses 1 Worker to get Yellow die 1 Takes Market from depot number 1
Yellow die 2 Puts Market in the estate
-- Market bonus -- Takes 4 Cattle from depot number 6
Dec 19th 2016 Round D-4 / White die roll is White die 6 / Depot 6 gains Goods type 1
Dec 18th 2016 John Red die 1 Puts Ship in the estate, gains Goods type 5 from depot number 2, gains Goods type 6 from depot number 3 and advances on the turn order track
Red die 6 Uses 1 Worker to get Red die 5 Takes Watchtower from depot number 5
Dec 18th 2016 Hugo Yellow die 3 Uses 1 Worker to get Yellow die 4 Takes Ship from depot number 4
Yellow die 1 Puts Ship in the estate, gains Goods type 1 from depot number 1 and advances on the turn order track
Dec 18th 2016 Marcus Blue die 4 Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 7 VPs
Blue die 1 Uses 1 Worker to get Blue die 2 Puts Mine in the estate
Dec 18th 2016 Round D-3 / White die roll is White die 1 / Depot 1 gains Goods type 1
Dec 16th 2016 John Red die 6 Puts Market in the estate
-- Market bonus -- Takes Ship from depot number 3
Red die 6 Uses 1 Worker to get Red die 5 Puts 4 Sheep in the estate, gains 7 VPs
Dec 16th 2016 Hugo Yellow die 2 Takes Boarding House from depot number 2
Yellow die 5 Uses 1 Worker to get Yellow die 4 Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 10 VPs
Dec 16th 2016 Marcus Blue die 6 Takes Boarding House from depot number 6
Blue die 5 Takes Mine from depot number 5
Dec 16th 2016 Round D-2 / White die roll is White die 3 / Depot 3 gains Goods type 6
Dec 15th 2016 John Red die 2 Takes Castle from depot number 2
Red die 4 Uses 2 Workers to get Red die 6 Puts Castle in the estate, fills an area and gains 5 VPs
-- Castle bonus -- Takes 4 Sheep from depot number 3
Buys 4 Sheep from the black depot for 2 Silverlings
Dec 15th 2016 Hugo Yellow die 3 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Warehouse from depot number 3
Yellow die 2 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 2 Goods type 6 for 6 VPs, gains 1 Silverling and 1 Worker
Dec 14th 2016 Marcus Buys Bank from the black depot for 2 Silverlings
Blue die 3 Puts Bank in the estate, gains 2 Silverlings
Blue die 1 Takes Ship from depot number 1
Dec 14th 2016 Round D-1 / White die roll is White die 5 / Depot 5 gains Goods type 4 / Completed region bonus for this phase is Phase D region bonus
Dec 14th 2016 End of phase income: Marcus - 1 Silverling, John - 3 Silverlings
Dec 14th 2016 John Red die 5 Puts Boarding House in the estate, gains 4 Workers
Red die 4 Takes Market from depot number 4
Dec 13th 2016 Marcus Blue die 5 Puts Ship in the estate, gains Goods type 3 and advances on the turn order track
Blue die 2 Puts Warehouse in the estate, fills an area and gains 9 VPs
-- Warehouse bonus -- Sells 2 Goods type 3 for 6 VPs, gains 1 Silverling
Dec 13th 2016 Hugo Yellow die 2 Puts 3 Cattle in the estate, gains 3 VPs, fills an area and gains 7 VPs
Yellow die 5 Sells 1 Goods type 5 for 3 VPs, gains 1 Silverling and 1 Worker
Buys Carpenter's Workshop from the black depot for 2 Silverlings
Dec 13th 2016 Round C-5 / White die roll is White die 2 / Depot 2 gains Goods type 5
Dec 12th 2016 Marcus Blue die 1 Puts Ship in the estate, fills an area and gains 12 VPs, gains Goods type 1 Goods type 3 from depot number 6 and advances on the turn order track
Blue die 4 Uses 1 Worker to get Blue die 5 Takes Warehouse from depot number 5
Dec 12th 2016 John Red die 3 Uses 1 Worker to get Red die 4 Puts City Hall in the estate
-- City Hall bonus -- Puts Castle in the estate, fills an area and gains 7 VPs
-- Castle bonus -- Takes Boarding House from depot number 1
Red die 3 Puts 3 Sheep in the estate, gains 3 VPs
Dec 12th 2016 Hugo Yellow die 2 Puts Gain 4 VPs at game end for each Boarding House on the estate in the estate
Yellow die 3 Takes 3 Cattle from depot number 3
Dec 12th 2016 Round C-4 / White die roll is White die 6 / Depot 6 gains Goods type 1
Dec 11th 2016 Marcus Blue die 6 Puts 4 Pigs in the estate, gains 4 VPs
Blue die 4 Takes Ship from depot number 4
Dec 10th 2016 John Red die 1 Puts May adjust dice +/- 1 when taking tiles from depots in the estate
Red die 2 Sells 2 Goods type 2 for 6 VPs, gains 1 Silverling
Buys City Hall from the black depot for 2 Silverlings
Dec 10th 2016 Hugo Yellow die 2 Takes May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate from depot number 2
Yellow die 2 Uses 1 Worker to get Yellow die 3 Puts May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate in the estate, fills an area and gains 12 VPs
Dec 10th 2016 Round C-3 / White die roll is White die 4 / Depot 4 gains Goods type 2
Dec 9th 2016 John Red die 1 Puts Ship in the estate, fills an area and gains 9 VPs, gains Goods type 1 and advances on the turn order track
Red die 2 Uses 2 Workers to get Red die 6 Takes Castle from depot number 6
Dec 8th 2016 Marcus Blue die 5 Uses 1 Worker to get Blue die 6 Puts City Hall in the estate, fills an area and gains 9 VPs
-- City Hall bonus -- Puts Market in the estate, fills an area and gains 9 VPs
-- Market bonus -- Takes Ship from depot number 3
Buys Gain 1 VP at game end for each goods tile sold from the black depot for 2 Silverlings
Blue die 4 Puts Gain 1 VP at game end for each goods tile sold in the estate
Dec 8th 2016 Hugo Yellow die 2 Takes Church from depot number 2
Yellow die 6 Puts Church in the estate, fills an area and gains 21 VPs
-- Church bonus -- Takes Gain 4 VPs at game end for each Boarding House on the estate from depot number 1
Dec 8th 2016 Round C-2 / White die roll is White die 3 / Depot 3 gains Goods type 1
Dec 7th 2016 John Red die 3 Puts Ship in the estate, gains Goods type 2 and advances on the turn order track
Red die 1 Takes Ship from depot number 1
Buys May adjust dice +/- 1 when taking tiles from depots from the black depot for 2 Silverlings
Dec 7th 2016 Marcus Buys Bank from the black depot for 2 Silverlings
Blue die 6 Puts Bank in the estate, gains 2 Silverlings
Blue die 4 Uses 1 Worker to get Blue die 3 Takes City Hall from depot number 3
Dec 6th 2016 Hugo Yellow die 2 Takes Castle from depot number 2
Yellow die 4 Uses 1 Worker to get Yellow die 5 Puts Castle in the estate, fills an area and gains 12 VPs, fills all Castle hexes and gains the large bonus tile with 6 VPs
-- Castle bonus -- Puts Ship in the estate, gains Goods type 6 from depot number 3 and advances on the turn order track
Dec 6th 2016 Round C-1 / White die roll is White die 6 / Depot 6 gains Goods type 3 / Completed region bonus for this phase is Phase C region bonus
Dec 6th 2016 End of phase income: Marcus - 1 Silverling, John - 3 Silverlings
Dec 6th 2016 John Red die 6 Uses 2 Workers to get Red die 4 Puts Watchtower in the estate, gains 4 VPs, fills an area and gains 14 VPs
Red die 6 Puts Market in the estate
-- Market bonus -- Takes 3 Sheep from depot number 3
Dec 5th 2016 Marcus Blue die 1 Takes Market from depot number 1
Blue die 5 Puts Bank in the estate, gains 2 Silverlings
Buys 4 Pigs from the black depot for 2 Silverlings
Dec 5th 2016 Hugo Yellow die 1 Puts Gain 4 VPs at game end for each Bank on the estate in the estate
Yellow die 4 Uses 1 Worker to get Yellow die 3 Takes Ship from depot number 3
Dec 5th 2016 Round B-5 / White die roll is White die 3 / Depot 3 gains Goods type 6
Dec 5th 2016 John Red die 2 Uses 1 Worker to get Red die 3 Puts Boarding House in the estate, gains 4 Workers
Red die 5 Takes Watchtower from depot number 5
Dec 5th 2016 Marcus Blue die 5 Uses 1 Worker to get Blue die 6 Takes Bank from depot number 6
Blue die 4 Sells 2 Goods type 4 for 6 VPs, gains 1 Silverling
Dec 4th 2016 Hugo Yellow die 1 Puts Boarding House in the estate, gains 4 Workers
Yellow die 4 Uses 1 Worker to get Yellow die 5 Takes Gain 4 VPs at game end for each Bank on the estate from depot number 5
Dec 4th 2016 Round B-4 / White die roll is White die 1 / Depot 1 gains Goods type 3
Dec 2nd 2016 John Red die 6 Puts Mine in the estate, fills an area and gains 14 VPs, fills all Mine hexes and gains the large bonus tile with 6 VPs
Red die 3 Takes Boarding House from depot number 3
Dec 2nd 2016 Hugo Yellow die 1 Puts Ship in the estate, fills an area and gains 14 VPs, gains Goods type 6 from depot number 2 and advances on the turn order track
Yellow die 3 Sells 3 Goods type 3 for 9 VPs, gains 1 Silverling and 1 Worker
Dec 1st 2016 Marcus Blue die 2 Takes Castle from depot number 2
Blue die 6 Uses 1 Worker to get Blue die 1 Puts Castle in the estate, fills an area and gains 9 VPs
-- Castle bonus -- Puts Boarding House in the estate, gains 4 Workers, fills an area and gains 11 VPs
Dec 1st 2016 Round B-3 / White die roll is White die 6 / Depot 6 gains Goods type 2
Nov 30th 2016 John Red die 4 Puts 3 Chickens in the estate, gains 3 VPs
Red die 5 Takes Mine from depot number 5
Nov 30th 2016 Marcus Blue die 6 Puts Castle in the estate, fills an area and gains 9 VPs
-- Castle bonus -- Takes Ship from depot number 1
Blue die 4 Uses 1 Worker to get Blue die 3 Puts Ship in the estate, gains Goods type 4 Goods type 4 from depot number 1 and advances on the turn order track
Buys Boarding House from the black depot for 2 Silverlings
Nov 30th 2016 Hugo Yellow die 5 Puts Also gain 1 Worker when selling goods in the estate
Yellow die 3 Puts Bank in the estate, gains 2 Silverlings
Buys Boarding House from the black depot for 2 Silverlings
Nov 30th 2016 Round B-2 / White die roll is White die 1 / Depot 1 gains Goods type 4
Nov 30th 2016 John Red die 6 Takes Mine from depot number 6
Red die 2 Puts Mine in the estate
Buys Market from the black depot for 2 Silverlings
Nov 29th 2016 Marcus Blue die 2 Takes Warehouse from depot number 2
Blue die 4 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 2 Goods type 1 for 6 VPs, gains 1 Silverling
Nov 29th 2016 Hugo Yellow die 4 Takes Ship from depot number 4
Yellow die 4 Takes Bank from depot number 4
Nov 29th 2016 Round B-1 / White die roll is White die 2 / Depot 2 gains Goods type 6 / Completed region bonus for this phase is Phase B region bonus
Nov 29th 2016 End of phase income: Marcus - 1 Silverling, John - 1 Silverling
Nov 29th 2016 John Red die 1 Puts Gain 4 VPs at game end for each Market on the estate in the estate, fills an area and gains 13 VPs
Red die 6 Takes Workers, gains 2 Workers
Nov 28th 2016 Marcus Blue die 4 Takes Workers, gains 2 Workers
Blue die 2 Uses 1 Worker to get Blue die 1 Puts 4 Chickens in the estate, gains 4 VPs, fills an area and gains 11 VPs
Nov 28th 2016 Hugo Yellow die 4 Puts Castle in the estate
-- Castle bonus -- Puts Ship in the estate, gains Goods type 3 from depot number 6 and advances on the turn order track
Yellow die 2 Takes Also gain 1 Worker when selling goods from depot number 2
Nov 28th 2016 Round A-5 / White die roll is White die 6 / Depot 6 gains Goods type 3
Nov 27th 2016 John Red die 3 Puts May take goods from two neighbouring depots in the estate
Red die 5 Takes Gain 4 VPs at game end for each Market on the estate from depot number 5
Nov 27th 2016 Hugo Yellow die 5 Puts Ship in the estate, gains Goods type 3 from depot number 2 and advances on the turn order track
Yellow die 5 Uses 1 Worker to get Yellow die 6 Puts Castle in the estate
-- Castle bonus -- Takes Ship from depot number 1
Nov 27th 2016 Marcus Blue die 5 Puts Mine in the estate, fills an area and gains 11 VPs
Blue die 6 Takes Castle from depot number 6
Nov 27th 2016 Round A-4 / White die roll is White die 1 / Depot 1 gains Goods type 4
Nov 25th 2016 John Red die 4 Uses 1 Worker to get Red die 5 Puts Mine in the estate
Red die 6 Takes 3 Chickens from depot number 6
Nov 25th 2016 Hugo Yellow die 3 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Warehouse from depot number 1
Yellow die 5 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 1 Goods type 6 for 3 VPs, gains 1 Silverling
Buys Castle from the black depot for 2 Silverlings
Nov 23rd 2016 Marcus Blue die 3 Takes Workers, gains 2 Workers
Blue die 3 Uses 1 Worker to get Blue die 2 Sells 2 Goods type 2 for 6 VPs, gains 1 Silverling
Buys Mine from the black depot for 2 Silverlings
Nov 23rd 2016 Round A-3 / White die roll is White die 2 / Depot 2 gains Goods type 3
Nov 23rd 2016 Marcus Blue die 4 Uses 2 Workers to get Blue die 2 Puts Bank in the estate, gains 2 Silverlings
Buys Ship from the black depot for 2 Silverlings
Blue die 4 Puts Ship in the estate, gains Goods type 2 Goods type 1 and advances on the turn order track
Nov 22nd 2016 John Red die 6 Takes Market from depot number 6
Red die 1 Puts Market in the estate
-- Market bonus -- Takes Ship from depot number 3
Nov 22nd 2016 Hugo Yellow die 2 Takes Castle from depot number 2
Yellow die 4 Takes Ship from depot number 4
Nov 22nd 2016 Round A-2 / White die roll is White die 1 / Depot 1 gains Goods type 1
Nov 21st 2016 Marcus Blue die 4 Takes Bank from depot number 4
Blue die 5 Uses 1 Worker to get Blue die 4 Takes 4 Chickens from depot number 4
Nov 21st 2016 John Red die 6 Uses 1 Worker to get Red die 5 Takes Mine from depot number 5
Red die 1 Takes May take goods from two neighbouring depots from depot number 1
Nov 20th 2016 Hugo Yellow die 3 Takes Carpenter's Workshop from depot number 3
Yellow die 3 Puts Carpenter's Workshop in the estate, fills an area and gains 11 VPs
-- Carpenter's Workshop bonus -- Takes Carpenter's Workshop from depot number 2
Nov 20th 2016 Round A-1 / White die roll is White die 1 / Depot 1 gains Goods type 2 / Completed region bonus for this phase is Phase A region bonus
Nov 20th 2016 Hugo was offered boards 1/2 and chose board 1
John was offered boards 10a/10e and chose board 10a
Marcus was offered boards 10c/10g and chose board 10c
Castles placed
  Waiting list full - ready to rock

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Mail me © Keith Thomasson January 10th 2017
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