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John Boocock

Hugo Griffin

Yuriy O'Riordan

John Boocock's board - click to enlarge Hugo Griffin's board - click to enlarge Yuriy O'Riordan's board - click to enlarge

Major Bonuses

Major City Bonus Hugo      Major Animal Bonus Yuriy      Major Knowledge Bonus Yuriy      Major Castle Bonus Yuriy      Major Mine Bonus John      Major Ship Bonus John     

Minor Bonuses

Minor City Bonus John      Minor Animal Bonus Hugo      Minor Knowledge Bonus -      Minor Castle Bonus John      Minor Mine Bonus -      Minor Ship Bonus Yuriy     
 

Depot 1

Depot 2

Depot 3

Depot 4

Depot 5

Depot 6

Black Depot

Tiles

Empty Empty Empty Empty Empty City Hall Empty Boarding House Empty Empty Boarding House Empty Empty Empty Bank Empty Empty Empty May adjust dice +/- 1 when taking tiles from depots Boarding House Ship
Empty Mine Mine

Goods

        Type 5 Goods Type 1 Goods  

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Phase E
Round 5
White die: White die 5

Future Goods:

Turn Order Track:
Further right first,
top to bottom

             
            YO
      HG     JB
Standard Game
PlayersTilesGame Over

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Game History Latest actions appear first Started April 17th 2016
Jun 15th 2016
Final Scores
John scores 225 VPs, made up from 205 for in-game scoring, 4 for unsold goods, 4 for Silverlings, 12 for Gain 4 VPs at game end for each Carpenter's Workshop on the estate
Hugo scores 210 VPs, made up from 177 for in-game scoring, 5 for Silverlings, 12 for Gain 4 VPs at game end for each Market on the estate, 16 for Gain 4 VPs at game end for each Bank on the estate
Yuriy scores 179 VPs, made up from 162 for in-game scoring, 4 for unsold goods, 1 for Silverlings, 4 for Gain 4 VPs at game end for each Watchtower on the estate, 8 for Gain 2 VPs at game end for each bonus tile
Jun 15th 2016 Hugo Yellow die 3 Puts May take goods from two neighbouring depots in the estate, fills an area and gains 8 VPs
Yellow die 1 Uses 1 Worker to get Yellow die 2 Sells 1 Goods type 2 for 3 VPs, gains 1 Silverling
Jun 13th 2016 Yuriy Grey die 1 Uses 1 Worker to get Grey die 6 Takes Warehouse from depot number 6
Grey die 3 Puts Ship in the estate, fills an area and gains 12 VPs, fills all Ship hexes and gains the small bonus tile with 3 VPs, gains Goods type 3 from depot number 4 and advances on the turn order track
Jun 13th 2016 John Red die 1 Puts 3 Chickens in the estate, gains 3 VPs
Red die 6 Takes 3 Sheep from depot number 6
Jun 13th 2016 Round E-5 / White die roll is White die 5 / Depot 5 gains Goods type 1
Jun 13th 2016 Hugo Yellow die 2 Uses 1 Worker to get Yellow die 1 Puts 2 Cattle in the estate, gains 10 VPs, fills an area and gains 8 VPs, fills all Animal hexes and gains the small bonus tile with 3 VPs
Yellow die 5 Takes Workers, gains 2 Workers
Jun 13th 2016 Yuriy Grey die 3 Uses 1 Worker to get Grey die 4 Takes Ship from depot number 4
Grey die 1 Uses 1 Worker to get Grey die 6 Sells 3 Goods type 6 for 9 VPs, gains 1 Silverling and 1 Worker
Jun 12th 2016 John Red die 2 Puts Gain 4 VPs at game end for each Carpenter's Workshop on the estate in the estate, fills an area and gains 5 VPs
Red die 2 Takes May adjust dice +/- 2 for each Worker from depot number 2
Jun 12th 2016 Round E-4 / White die roll is White die 4 / Depot 4 gains Goods type 3
Jun 12th 2016 Hugo Yellow die 1 Takes May take goods from two neighbouring depots from depot number 1
Yellow die 3 Uses 1 Worker to get Yellow die 4 Takes 2 Cattle from depot number 4
Jun 11th 2016 Yuriy Grey die 2 Puts Ship in the estate, gains Goods type 6 and advances on the turn order track
Grey die 5 Takes Workers, gains 2 Workers
May 24th 2016 John Red die 1 Takes Carpenter's Workshop from depot number 1
Red die 1 Puts Castle in the estate, fills an area and gains 3 VPs, fills all Castle hexes and gains the small bonus tile with 3 VPs
-- Castle bonus -- Puts Carpenter's Workshop in the estate, fills an area and gains 5 VPs, fills all Building hexes and gains the small bonus tile with 3 VPs
Buys 3 Chickens from the black depot for 2 Silverlings
May 24th 2016 Round E-3 / White die roll is White die 5 / Depot 5 gains Goods type 5
May 24th 2016 Hugo Yellow die 1 Puts 4 Sheep in the estate, gains 10 VPs, fills an area and gains 8 VPs
Yellow die 2 Puts 4 Cattle in the estate, gains 8 VPs
May 23rd 2016 Yuriy Grey die 1 Takes Ship from depot number 1
Grey die 5 Puts Ship in the estate, gains Goods type 4 Goods type 6 and advances on the turn order track
May 22nd 2016 John Red die 3 Puts Church in the estate
-- Church bonus -- Takes Gain 4 VPs at game end for each Carpenter's Workshop on the estate from depot number 5
Red die 5 Uses 1 Worker to get Red die 4 Puts Gain 4 Workers when using the Take Workers action in the estate
May 22nd 2016 Round E-2 / White die roll is White die 3 / Depot 3 gains Goods type 6
May 22nd 2016 Hugo Yellow die 3 Takes 4 Sheep from depot number 3
Yellow die 5 Takes Mine from depot number 5
May 21st 2016 Yuriy Grey die 6 Takes Castle from depot number 6
Grey die 5 Uses 1 Worker to get Grey die 6 Puts Castle in the estate, fills an area and gains 12 VPs, fills all Castle hexes and gains the large bonus tile with 6 VPs
-- Castle bonus -- Takes Ship from depot number 3
May 17th 2016 John Red die 2 Takes Castle from depot number 2
Red die 5 Takes Workers, gains 2 Workers
May 17th 2016 Round E-1 / White die roll is White die 2 / Depot 2 gains Goods type 6 / Completed region bonus for this phase is Phase E region bonus
May 17th 2016 End of phase income: John - 3 Silverlings, Hugo - 2 Silverlings
May 16th 2016 Yuriy Grey die 3 Puts Ship in the estate, fills an area and gains 7 VPs, gains Goods type 4 from depot number 3 and advances on the turn order track
Grey die 6 Puts Gain 4 VPs at game end for each Watchtower on the estate in the estate, fills an area and gains 7 VPs, fills all Knowledge hexes and gains the large bonus tile with 6 VPs
May 16th 2016 Hugo Yellow die 2 Uses 1 Worker to get Yellow die 1 Puts Market in the estate, fills an area and gains 7 VPs, fills all Building hexes and gains the large bonus tile with 6 VPs
-- Market bonus -- Takes 4 Cattle from depot number 6
Buys 4 Cattle from the black depot for 2 Silverlings
Yellow die 4 Uses 2 Workers to get Yellow die 6 Puts 4 Cattle in the estate, gains 4 VPs
May 14th 2016 John Red die 2 Sells 1 Goods type 2 for 3 VPs, gains 1 Silverling
Buys Gain 4 Workers when using the Take Workers action from the black depot for 2 Silverlings
Red die 5 Uses 1 Worker to get Red die 4 Puts Ship in the estate, fills an area and gains 5 VPs, fills all Ship hexes and gains the large bonus tile with 6 VPs, gains Goods type 1 Goods type 3 Goods type 5 from depot number 5 and advances on the turn order track
May 14th 2016 Round D-5 / White die roll is White die 5 / Depot 5 gains Goods type 5
May 13th 2016 Yuriy Grey die 3 Takes Market from depot number 3
Grey die 5 Puts Market in the estate
-- Market bonus -- Takes Ship from depot number 1
May 13th 2016 Hugo Yellow die 4 Takes Workers, gains 2 Workers
Yellow die 3 Uses 1 Worker to get Yellow die 2 Puts Boarding House in the estate, gains 4 Workers
May 13th 2016 John Red die 5 Takes Church from depot number 5
Red die 5 Sells 1 Goods type 5 for 3 VPs, gains 1 Silverling
May 13th 2016 Round D-4 / White die roll is White die 5 / Depot 5 gains Goods type 3
May 12th 2016 Yuriy Grey die 5 Puts 2 Cattle in the estate, gains 11 VPs, fills an area and gains 10 VPs, fills all Animal hexes and gains the large bonus tile with 6 VPs
Grey die 4 Puts Also gain 1 Worker when selling goods in the estate
May 12th 2016 Hugo Yellow die 4 Puts 2 Sheep in the estate, gains 6 VPs
Yellow die 6 Sells 1 Goods type 6 for 3 VPs, gains 1 Silverling
May 12th 2016 John Red die 2 Puts Ship in the estate, fills an area and gains 5 VPs, gains Goods type 1 Goods type 2 from depot number 4 and advances on the turn order track
Red die 5 Puts Castle in the estate, fills an area and gains 5 VPs
-- Castle bonus -- Takes Ship from depot number 4
May 12th 2016 Round D-3 / White die roll is White die 2 / Depot 2 gains Goods type 4
May 11th 2016 Yuriy Grey die 3 Puts Watchtower in the estate, gains 4 VPs
Grey die 2 Takes Also gain 1 Worker when selling goods from depot number 2
May 11th 2016 Hugo Yellow die 1 Puts City Hall in the estate, fills an area and gains 10 VPs
-- City Hall bonus -- Puts Mine in the estate, fills an area and gains 5 VPs
Yellow die 2 Takes Market from depot number 2
Buys Boarding House from the black depot for 2 Silverlings
May 10th 2016 John Red die 1 Puts Mine in the estate, fills an area and gains 5 VPs, fills all Mine hexes and gains the large bonus tile with 6 VPs
Red die 3 Puts 3 Pigs in the estate, gains 3 VPs
Buys Ship from the black depot for 2 Silverlings
May 10th 2016 Round D-2 / White die roll is White die 3 / Depot 3 gains Goods type 4
May 10th 2016 Hugo Yellow die 3 Takes Ship from depot number 3
Yellow die 6 Puts Ship in the estate, gains Goods type 2 Goods type 6 from depot number 3 and advances on the turn order track
Buys City Hall from the black depot for 2 Silverlings
May 9th 2016 Yuriy Grey die 1 Puts Gain 1 extra point for each scoring animal tile in the estate, fills an area and gains 14 VPs
Grey die 3 Takes 2 Cattle from depot number 3
May 9th 2016 John Red die 2 Takes Castle from depot number 2
Red die 6 Takes Mine from depot number 6
May 9th 2016 Round D-1 / White die roll is White die 3 / Depot 3 gains Goods type 6 / Completed region bonus for this phase is Phase D region bonus
May 9th 2016 End of phase income: John - 2 Silverlings, Hugo - 1 Silverling
May 9th 2016 Hugo Yellow die 6 Puts Bank in the estate, gains 2 Silverlings, fills an area and gains 7 VPs
Yellow die 5 Takes Mine from depot number 5
May 9th 2016 Yuriy Grey die 2 Takes Workers, gains 2 Workers
Grey die 4 Uses 1 Worker to get Grey die 5 Takes Gain 4 VPs at game end for each Watchtower on the estate from depot number 5
May 9th 2016 John Red die 1 Puts Watchtower in the estate, gains 4 VPs, fills an area and gains 9 VPs
Red die 2 Sells 2 Goods type 2 for 6 VPs, gains 1 Silverling
Buys 3 Pigs from the black depot for 2 Silverlings
May 9th 2016 Round C-5 / White die roll is White die 5 / Depot 5 gains Goods type 1
May 9th 2016 Hugo Yellow die 6 Puts Market in the estate, fills an area and gains 12 VPs
-- Market bonus -- Takes 2 Sheep from depot number 4
Yellow die 3 Uses 1 Worker to get Yellow die 2 Puts Bank in the estate, gains 2 Silverlings
May 8th 2016 Yuriy Grey die 3 Takes Watchtower from depot number 3
Grey die 4 Puts 3 Cattle in the estate, gains 6 VPs
Apr 30th 2016 John Red die 6 Puts Ship in the estate, fills an area and gains 7 VPs, gains Goods type 2 and advances on the turn order track
Red die 2 Uses 1 Worker to get Red die 3 Puts Warehouse in the estate
-- Warehouse bonus -- Sells 3 Goods type 4 for 9 VPs, gains 1 Silverling
Buys Watchtower from the black depot for 2 Silverlings
Apr 30th 2016 Round C-4 / White die roll is White die 4 / Depot 4 gains Goods type 2
Apr 29th 2016 Yuriy Grey die 5 Puts Ship in the estate, gains Goods type 4 Goods type 3 from depot number 6 and advances on the turn order track
Grey die 5 Uses 1 Worker to get Grey die 4 Sells 1 Goods type 4 for 3 VPs, gains 1 Silverling
Buys Gain 1 extra point for each scoring animal tile from the black depot for 2 Silverlings
Apr 29th 2016 Hugo Yellow die 3 Sells 1 Goods type 3 for 3 VPs, gains 1 Silverling
Yellow die 4 Sells 1 Goods type 4 for 3 VPs, gains 1 Silverling
Buys Market from the black depot for 2 Silverlings
Apr 29th 2016 John Red die 3 Takes Ship from depot number 3
Buys Warehouse from the black depot for 2 Silverlings
Red die 4 Takes Workers, gains 2 Workers
Apr 29th 2016 Round C-3 / White die roll is White die 6 / Depot 6 gains Goods type 3
Apr 28th 2016 Yuriy Grey die 2 Takes Castle from depot number 2
Grey die 6 Puts Castle in the estate
-- Castle bonus -- Takes 3 Cattle from depot number 3
Apr 27th 2016 John Red die 3 Puts Ship in the estate, fills an area and gains 7 VPs, gains Goods type 4 Goods type 4 Goods type 2 from depot number 5 and advances on the turn order track
Red die 1 Puts City Hall in the estate
-- City Hall bonus -- Puts Watchtower in the estate, gains 4 VPs, fills an area and gains 9 VPs
Apr 27th 2016 Hugo Yellow die 2 Takes Bank from depot number 2
Yellow die 3 Uses 1 Worker to get Yellow die 4 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Bank from depot number 1
Apr 27th 2016 Round C-2 / White die roll is White die 5 / Depot 5 gains Goods type 4
Apr 27th 2016 Yuriy Grey die 2 Takes May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate from depot number 2
Grey die 4 Uses 1 Worker to get Grey die 3 Puts May adjust dice +/- 1 when placing castles, knowledge tiles or mines in the estate in the estate
Apr 27th 2016 John Red die 4 Takes Ship from depot number 4
Red die 4 Takes City Hall from depot number 4
Apr 27th 2016 Hugo Yellow die 6 Takes Castle from depot number 6
Buys Castle from the black depot for 2 Silverlings
Yellow die 5 Puts Castle in the estate, fills an area and gains 7 VPs
-- Castle bonus -- Puts Castle in the estate, fills an area and gains 7 VPs
-- Castle bonus -- Takes Carpenter's Workshop from depot number 5
Apr 27th 2016 Round C-1 / White die roll is White die 5 / Depot 5 gains Goods type 4 / Completed region bonus for this phase is Phase C region bonus
Apr 27th 2016 End of phase income: Hugo - 1 Silverling, John - 2 Silverlings
Apr 26th 2016 Yuriy Grey die 5 Uses 1 Worker to get Grey die 6 Puts 2 Chickens in the estate, gains 9 VPs, fills an area and gains 14 VPs
Grey die 4 Uses 1 Worker to get Grey die 3 Takes Ship from depot number 3
Apr 26th 2016 Hugo Yellow die 3 Puts Ship in the estate, fills an area and gains 9 VPs, gains Goods type 3 Goods type 5 from depot number 5 and advances on the turn order track
Yellow die 5 Sells 1 Goods type 5 for 3 VPs, gains 1 Silverling
Apr 26th 2016 John Red die 5 Uses 1 Worker to get Red die 4 Takes Warehouse from depot number 4
Red die 6 Puts Warehouse in the estate, fills an area and gains 11 VPs
-- Warehouse bonus -- Sells 2 Goods type 6 for 6 VPs, gains 1 Silverling
Apr 26th 2016 Round B-5 / White die roll is White die 5 / Depot 5 gains Goods type 2
Apr 25th 2016 Yuriy Grey die 5 Uses 1 Worker to get Grey die 6 Puts May adjust dice +/- 1 when placing ships or animals in the estate in the estate
Grey die 4 Puts Gain 2 VPs at game end for each bonus tile in the estate
Apr 25th 2016 Hugo Yellow die 2 Sells 1 Goods type 2 for 3 VPs, gains 1 Silverling
Buys Market from the black depot for 2 Silverlings
Yellow die 5 Puts Market in the estate, fills an area and gains 14 VPs
-- Market bonus -- Takes Ship from depot number 4
Apr 24th 2016 John Red die 3 Puts Mine in the estate
Red die 1 Uses 1 Worker to get Red die 6 Puts Mine in the estate, fills an area and gains 11 VPs
Apr 24th 2016 Round B-4 / White die roll is White die 4 / Depot 4 gains Goods type 1
Apr 24th 2016 Yuriy Grey die 1 Takes May adjust dice +/- 1 when placing ships or animals in the estate from depot number 1
Grey die 3 Takes 2 Chickens from depot number 3
Apr 24th 2016 Hugo Yellow die 5 Sells 1 Goods type 5 for 3 VPs, gains 1 Silverling
Yellow die 6 Takes Workers, gains 2 Workers
Apr 23rd 2016 John Red die 3 Uses 1 Worker to get Red die 4 Puts Church in the estate, fills an area and gains 11 VPs
-- Church bonus -- Takes Mine from depot number 5
Red die 2 Takes Workers, gains 2 Workers
Apr 23rd 2016 Round B-3 / White die roll is White die 2 / Depot 2 gains Goods type 2
Apr 22nd 2016 Yuriy Grey die 2 Puts 4 Chickens in the estate, gains 4 VPs
Grey die 5 Puts 3 Chickens in the estate, gains 7 VPs
Apr 22nd 2016 Hugo Yellow die 4 Puts City Hall in the estate
-- City Hall bonus -- Puts Bank in the estate, gains 2 Silverlings
Buys City Hall from the black depot for 2 Silverlings
Yellow die 5 Puts City Hall in the estate
-- City Hall bonus -- Puts Mine in the estate
Apr 22nd 2016 John Red die 4 Uses 1 Worker to get Red die 5 Puts Castle in the estate, fills an area and gains 9 VPs
-- Castle bonus -- Takes Watchtower from depot number 5
Red die 3 Puts Carpenter's Workshop in the estate
-- Carpenter's Workshop bonus -- Takes Church from depot number 2
Apr 22nd 2016 Round B-2 / White die roll is White die 6 / Depot 6 gains Goods type 4
Apr 22nd 2016 Yuriy Grey die 5 Takes Gain 2 VPs at game end for each bonus tile from depot number 5
Grey die 5 Sells 2 Goods type 5 for 6 VPs, gains 1 Silverling
Apr 22nd 2016 Hugo Yellow die 2 Puts 4 Sheep in the estate, gains 4 VPs
Yellow die 6 Takes City Hall from depot number 6
Apr 21st 2016 John Red die 1 Uses 1 Worker to get Red die 6 Takes Mine from depot number 6
Red die 3 Takes Carpenter's Workshop from depot number 3
Apr 21st 2016 Round B-1 / White die roll is White die 5 / Depot 5 gains Goods type 5 / Completed region bonus for this phase is Phase B region bonus
Apr 21st 2016 End of phase income: None
Apr 21st 2016 Yuriy Grey die 1 Puts Boarding House in the estate, gains 4 Workers
Grey die 3 Uses 1 Worker to get Grey die 2 Sells 1 Goods type 2 for 3 VPs, gains 1 Silverling
Buys 4 Chickens from the black depot for 2 Silverlings
Apr 21st 2016 Hugo Yellow die 2 Uses 2 Workers to get Yellow die 6 Puts Bank in the estate, gains 2 Silverlings
Yellow die 5 Takes Bank from depot number 5
Buys 4 Sheep from the black depot for 2 Silverlings
Apr 20th 2016 John Red die 4 Puts Ship in the estate, fills an area and gains 11 VPs, gains Goods type 6 and advances on the turn order track
Red die 2 Takes Workers, gains 2 Workers
Apr 20th 2016 Round A-5 / White die roll is White die 5 / Depot 5 gains Goods type 3
Apr 20th 2016 Yuriy Grey die 3 Puts 3 Cattle in the estate, gains 3 VPs
Grey die 4 Takes Workers, gains 2 Workers
Apr 20th 2016 Hugo Yellow die 1 Takes Gain 4 VPs at game end for each Market on the estate from depot number 1
Yellow die 3 Puts Gain 4 VPs at game end for each Market on the estate in the estate
Apr 20th 2016 John Buys Ship from the black depot for 2 Silverlings
Red die 3 Uses 1 Worker to get Red die 2 Takes Castle from depot number 2
Red die 6 Uses 1 Worker to get Red die 5 Puts Watchtower in the estate, gains 4 VPs
Apr 20th 2016 Round A-4 / White die roll is White die 3 / Depot 3 gains Goods type 2
Apr 19th 2016 Yuriy Grey die 4 Takes 3 Cattle from depot number 4
Grey die 6 Takes 3 Chickens from depot number 6
Apr 19th 2016 Hugo Yellow die 2 Takes Gain 4 VPs at game end for each Bank on the estate from depot number 2
Yellow die 6 Puts Gain 4 VPs at game end for each Bank on the estate in the estate
Apr 19th 2016 John Red die 4 Takes Carpenter's Workshop from depot number 4
Red die 5 Puts Carpenter's Workshop in the estate, fills an area and gains 13 VPs
-- Carpenter's Workshop bonus -- Takes Watchtower from depot number 2
Apr 19th 2016 Round A-3 / White die roll is White die 6 / Depot 6 gains Goods type 6
Apr 19th 2016 John Red die 2 Puts Ship in the estate, fills an area and gains 11 VPs and advances on the turn order track
Red die 6 Puts Bank in the estate, gains 2 Silverlings
Apr 19th 2016 Hugo Yellow die 6 Sells 1 Goods type 6 for 3 VPs, gains 1 Silverling
Yellow die 2 Puts Ship in the estate, gains Goods type 4 from depot number 2 and advances on the turn order track
Buys Bank from the black depot for 2 Silverlings
Apr 18th 2016 Yuriy Grey die 4 Takes Ship from depot number 4
Grey die 3 Uses 1 Worker to get Grey die 4 Puts Castle in the estate
-- Castle bonus -- Puts Ship in the estate, gains Goods type 5 and advances on the turn order track
Apr 18th 2016 Round A-2 / White die roll is White die 2 / Depot 2 gains Goods type 4
Apr 17th 2016 John Red die 6 Takes Bank from depot number 6
Red die 3 Takes Ship from depot number 3
Apr 17th 2016 Hugo Yellow die 1 Takes Ship from depot number 1
Yellow die 5 Takes Mine from depot number 5
Apr 17th 2016 Yuriy Grey die 6 Takes Castle from depot number 6
Grey die 3 Takes Boarding House from depot number 3
Apr 17th 2016 Round A-1 / White die roll is White die 3 / Depot 3 gains Goods type 5 / Completed region bonus for this phase is Phase A region bonus
Apr 17th 2016 Yuriy was offered boards 10d/10h and chose board 10h
Hugo was offered boards 1/5 and chose board 5
John was offered boards 8/9 and chose board 8
Castles placed
  Waiting list full - ready to rock

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Mail me © Keith Thomasson June 15th 2016
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